About this mod
Tweaks the Heavy Incinerator Redux mod by XJLRWKR.
- Requirements
- Permissions and credits
This mod makes the following Tweaks to the Heavy Incinerator Redux mod by XJLRWKR
CHANGES:
-Heavy Incinerator now uses Flamer Fuel
-Heavy Incinerator Weight decreased down to 15 to be more in line with Fallout 3.
-Robots, Synths, turrets, and Power Armor are affected by the Heavy incinerator.
-Player is immune to Fire After Effect (But not the Projecticle DMG, this change merely makes it so the player is immune to the burning Effect.)
-Changed Perk Req. to now Require both Rank 4 of Gun nut and rank 4 of Science.
-Added a Legendary Mod Slot, If you have a mod that lets you place Legendary Mods onto Weapons, You are now able to do so.
NEW! Rebalancing Patch under Optional Files:
The Rebalancing patch tweaks the heavy incinerator to be more balanced via these changes,
-The Fear/Panic debuff to enemies has been removed.
-Reduced DMG overall
-Reduced the Burn DOT effect from 20 DMG over 10 secs down to 8 DMG over 5 Secs to be more in line with Fallout 3's burn effect on the Heavy Incinerator.
CHANGES:
-Heavy Incinerator now uses Flamer Fuel
-Heavy Incinerator Weight decreased down to 15 to be more in line with Fallout 3.
-Robots, Synths, turrets, and Power Armor are affected by the Heavy incinerator.
-Player is immune to Fire After Effect (But not the Projecticle DMG, this change merely makes it so the player is immune to the burning Effect.)
-Changed Perk Req. to now Require both Rank 4 of Gun nut and rank 4 of Science.
-Added a Legendary Mod Slot, If you have a mod that lets you place Legendary Mods onto Weapons, You are now able to do so.
NEW! Rebalancing Patch under Optional Files:
The Rebalancing patch tweaks the heavy incinerator to be more balanced via these changes,
-The Fear/Panic debuff to enemies has been removed.
-Reduced DMG overall
-Reduced the Burn DOT effect from 20 DMG over 10 secs down to 8 DMG over 5 Secs to be more in line with Fallout 3's burn effect on the Heavy Incinerator.