About this mod
Adds a legendary variant to Athenax's Super Shotgun. An incendiary, single shot, quick loading, heavy metal shotgun.
- Requirements
- Permissions and credits
An homage to Borderlands 3's homage to our favorite doom slayer.
ESL flagged plugin that adds a unique legendary variant of the Super Shotgun, and renames the original standard variant from Doom 3 Super ShotGun to simply Super Shotgun.
Requires the ESP version of AthenaX's Doom 3 Super Shotgun. Read the Optional File's notes very carefully for installation instructions.
New Legendary Weapon
Speedloadn' Hellwalker - The Hellwalker always spawns with the Speeloadin' prefix. Legendary variant of the Super Shotgun.
New Legendary Effect
Rip & Tear - So, my demons. Your time has come.
This legendary weapon has these attributes
- Single shot shotgun - Like the original Super Shotgun from Doom 2 (I'm not sure). I intended to make it consume two ammo per shot but the only way I know how to do that is with scripts and I didn't really feel like opening CK.
- 80% faster reload - Being single shot it means you reload twice as often so you should do it faster.
- 32 projectiles - Doubled from the original 16 projectiles. Again, this is because I wanted it to fire two shells at the same time.
- Unique firing sound - Heavy metal riffs can be heard when firing the weapon similar to the original Hellwalker.
- 36% less range - The same range stat as the vanilla double barrel shotgun. This is a medium to close range shotgun.
- Incendiary - The default incendiary effect.
- Fire Critical Effect. Same as the default crit effect of molotov cocktails. Crit kills will cause corpses to be immolated.
Technically this legendary is just a renamed Incendiary. All the other attributes are applied directly to the weapon's property values.
Demo Video:
Volume warning at the 17 second mark. You will see everything you need to see about this mod before 17 seconds I just got carried away because its been a while since I made a montage.
A couple of things to point out before you watch:
The Super Shotgun uses the default double barrel shotgun animations. I was using this animation mod in the video - DoubleBarrel Shotgun Reload Animation
I was not using overdrive so the non-VATS crits are from this mod - Critical Hits Outside of VATS
This demo video was recorded before I implemented the crit fire effect if you are wondering why there are no burnt corpses in it.
If the gun seems a bit too weak at certain times this is because I was playing on hard and I am using the weapon with no upgrades. Also I am using a plugin that decreases damage to ghouls' body parts except the head.
If you notice some unusual knockback like in the 59 second mark this is from my other plugin that allows shotguns to knock down enemies like Sniper rank 2 perk.
These plugins are not uploaded and I am not sure if I will because I am certain there are mods that do these already.
How to acquire:
Craft it at any cooking station. Because you need very hot fire to summon this unholy ordnance. Also the chem bench is overrated.
In addition to the Super Shotgun you will also need proof of strength... and wealth.
You will need the following items:
- 1x Super Shotgun - See that mod's page.
- 5000 caps - Sell all of those unused legendaries already.
- 5x Yao Guai Meat
- 5x Deathclaw Hand
- 10x Queen Mirelurk Meat
- 5x Cat Meat - Yes. Give in to the dark side. I'm sure Hawthorne wouldn't notice a few missing cats.
Important Notes:
Before you craft the Hellwalker be sure to make a save and then do this, scroll through the cooking station's sub menus for a few seconds maybe go in the Doom 3 Super Shotgun sub menu then back out and in again before crafting the Hellwalker.
During my testing immediately going into the super shotgun sub menu to craft the Hellwalker causes a bug that disables any input besides the pause menu while being stuck in the cooking menu.
To recover such situation open console in game and execute following command:
player.moveto player
Thank you to DlinnyLag for this tip
Do not attempt to remove the new legendary effect using mods like Legendary Modification. This is not meant to be removed. It is filtered to the Super Shotgun's keyword and it will not appear in your inventory if you remove it from the weapon.
Recommendation:
I highly recommend this fix - Reload Speed Fix
I did not know I was having this issue until I tested this mod. Entering power armor causes the game to ignore your current reload speed stat and use the default speed of the actual reload animation file. It was barely noticeable to me when using the usual quick eject mags that almost always only increase reload speed by 30% but since this mod increases the weapon's reload speed by 80% it is very noticeable when the bug happens.
Compatibility:
Since this is dependent on AthenaX's mod then anything that conflicts with that will prevent this from functioning properly.