It will be a set of abandoned minutemen outposts that will be placed throughout the commonwealth.
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As mentioned in the brief description, the mod will be a set of abandoned minutemen outposts that will be placed throughout the commonwealth.
By the way I am using these graphics mods for the screenshots: +Langleys HD Texture Workshop (Packed) +High Resolution Texture Pack 2K and 4K - Valius +Vivid Fallout - All in One
I wanted to make the new radio outpost's interior more decorated, but I wasn't sure, so it might come off as a bit empty to a degree. Overall, I like what I have made. I will return to it at some point when I have a bit more inspiration. Known issue: So the navmesh I put into 0.25 isn't working right. Not sure why its not included or whatever. I know that I see it in creation kit, but my tests are showing its not really properly working ingame. Not sure how to fix it, but yeah realized I should mention that the navmesh is still an issue unfortunately.
What's implemented: + (Weak enemies) Scouting outpost: Near Vault 111 + (Hard enemies) Regional radio outpost: Near Arkjet systems
Planned: + () Storage/Logistics facility: Near [ not sure yet]
+Version number meaning: 0.# = Functional 0.## = Cleaned up/Refined
+Example: 0.1 = Scouting outpost 0.15 = Refined version of the Scouting outpost
+Example: 0.2 = Radio station outpost 0.25 = Navmesh added (this is one of the exception, I plan to properly refine it in 3.0)