Allows you to enter ArcJetSystems Level 02 from the outside. Power Armor with Jetpack may leave from the inside.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
-
File credits
Bethesda
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 002
Fixed missing ESL flag
Replaced AutoDoor (see images) with (huge) industrial gate to allow for lockpicking check
This mod allows you to enter ArcJet Systems from various entry points such as the Rocket Gate, Dome Windows, etc.,
The huge industrial door will lead to ArcJetSystems02: Engine Core and it directly skips the upper level, ArcJetSystems01: Systems. There you will find some synths to fight.
ArcJetSystems02 is the level which you can enter from the Dome Windows now. Enter, from the outside if the appropiate perk rank in lock smithing is avaialble.
Besides this, almost any door inside of ArcJetSystems is locked and shall resemble a rusted, non-functioning door. The quest doors should be open by default to not block Danse.
Technically there are two doors, for quest related door, Pre/Post and Quest doors. Setup in a way that you should never notice it.
I didnt have tested it much in terms of the Call to Arms quest. You will have to find it out for yourself. And when i have the time i will test it more in depth. Its very complex testing qhen quests are involved because you will always miss something.
The Full version requires a new game to work otherwise some if not all doors wont change their quest flag, maybe it goes away with a cell respawn but i doubt it.