A small mod that adds friendly raider settlers that spawn at Outpost Zimonja and Hangman's Alley. These settlements now have a trigger to turn them to player ownership upon coming close to the workbench so that no blood has to be shed.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
A small mod that adds friendly raider settlers that spawn at Outpost Zimonja and Hangman's Alley.
The settlements now have a trigger to turn them to player ownership upon coming close to the workbench so that no blood has to be shed.
There are three variants of this mod:
Hostile Raiders: [OFF] - disables the default hostile raiders, meaning only the new friendly raider settlers will be present.
Hostile Raiders: [ON] - keeps the default hostile raiders alongside the new friendly raider settlers. There will definitely be a fight between the two, but the settlers will always win since they are protected. The hostile Boomer will probably use his Fatman by the time you get there.
Hostile Raiders: [SYNTH] - this is the same as the option above except the hostile raiders now drop a synth component upon death... maybe they were synths all along!
The raider settlers behave just like any vanilla settler.
This mod is pretty heavy in file size because it adds quite a few NPCs. At least it's a standalone mod.
If you want more raider settlers (that are just settler NPCs with raider appearance), then you can spawn them via console: