Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Antistar for their wonderful Thompson SMG Replacer mod.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.0.b
Added a x2 Damage Patch Option
Version 1.0
First upload.
--------------Description-------------
I really like the Thompson SMG Replacer by Antistar, it makes the Submachine Gun pleasant to look at and shoot, but it does not change the base damage of the Submachine Gun, so it still makes me feel like I'm wasting 45 rounds when I use it (especially on Survival). This simple patch just increases the base damage from 10 to 15. That's 50% better!
UPDATE: Uploaded an alternate patch that doubles the effective base damage from 10 to 20 instead. That's 100% better!
-----------Technical Details----------
Spoiler:
Show
I made this mod in FO4Edit and cleaned it with FO4Edit QuickAutoClean. You may notice that the base damage is technically set to 20 and that the original base damage is technically 13, but that is because there is an automatic 25% damage nerf to the weapon that happens behind the scenes. I did not change this.
UPDATE: In FO4Edit, the double base damage patch is technically 26, lowered to 20 by the game.
This is my first Fallout 4 mod! Please clap. Let me know if you want a different base damage option, but I think this balances it well with the combat rifle in terms of DPS. And go give antistar an endorsement they deserve it!