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dd

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dooderek

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You can now crit and knockdown (humanoids) powered by RobCo

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Only Vanilla GS are edited, perks are new records. Lightweight and safe.

Knockdown(Push) and Crit = ApplyCombatHitSpell
no bueno for Maim users / S7 etc. 


New update:
Enemies in Power Armor can no longer be knocked down unless direct hit with explosive weapons
Gave weapon archetypes their own respective knockdown %.
Shotguns = 3% per pellet
Pistols = 5%
Rifles and all other weapon types = 10%
Explosive = 25% can KD Power Armor / High races i.e. (Behemoth, Queens etc.) Only the projectile counts for KD. The explosion does not. (Fatman actually doesnt have the explosive KYWD so it is not included)

Only head, torso and leg hits can KD. Hits on left or right arm can no longer KD. 


Conditional checks for weapon KYWD
WeaponTypeShotgun [KYWD:00226454]
WeaponTypePistol [KYWD:0004A0A0]
WeaponTypeExplosive [KYWD:0004C922]





Dynamic Crit Knockdown

You can now knock down humanoids (incl Super mutants) with your attacks. Behemoths, Queens, DClaws, Power Armor etc. are excluded (Except for explosive). Knockdown chance is independent of your crit %. Adds an additional element to combat because now you need to decide if you move on to the next target, check to see if the target is indeed dead or put some additional rounds into them. You can also say it adds a bit of realism because sometimes people fall down when they get shot irl (Load bearing, CNS or psychosomatic.) 

You can now crit outside of vats and it scales with your luck (* .5). We are creatures of habit and after playing so many hours you know how many shots it takes to down an enemy. With crits outside of vats it makes you wonder if that lucky crit did them in or are they just knocked down
Highly recommend this mod to hide the crit messages: No Attack Messages

iDeathDropWeaponChance set to 0, it was too easy to tell when someone was dead and not knocked over because their weapon flew out of their hands.
Reduced physics on dead bodies so the knockdown behaves smoother. I still recommend getting this mod: encore
Their hit reaction mods pair well too.



Cherrypicked videos of them getting knocked down. Its more hectic especially when your getting swarmed.


Went to reload because I thought they was dead




Smooth knockdown, falls forward no ragdoll


Target gets knocked down and slides down the ramp. I assumed target was dead but they got back up