About this mod
Changing how you get diseases to make it seem more realistic in disease origin.
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Got attacked by a ghoul, oh you get a stomach parasite! Ope, you drank some contaminated water and now you have insomnia.
I've changed things up so that now the disease you receive depends upon the activity that gave it to you.
I will consider adding new possible disease or changing the random chances related to which disease you get (disease frequency), but for now, this is what I've done:
1. Drugs could give you any disease, but now they can give you lethargy, weakness, insomnia, and fatigue. Those diseases sound a lot like side effects to me, which is why I clustered those together with drugs. You have a 25% chance of getting any one of those when the disease code triggers (the disease code triggers at the same frequency as vanilla Fallout 4).
- Every time you get a disease that you *just* had from the DRUG result, the script will rerun the check to see if you got something different - but you CAN get the same disease twice in a row, which is different than vanilla Fallout 4. For example, if you got fatigue twice in a row (two different disease checks), you get another re-check immediately on the second time to see if you really get fatigue, or get one of the other drug use symptoms.
2. Combat can now only give you an infection.
3. Contaminated food, water, and being a cannibal can now cause infection and stomach parasites. You have a 50% chance of getting either illness when the disease code triggers (again, the disease code triggers at the same frequency as vanilla Fallout 4). I am leaning towards changing this as infection is intense, especially at lower difficulties.
- Getting disease from contaminated consumption will also result in a disease re-check, but unlike drug use, consumption still only has the two outcomes.
Happy to take positive/negative criticism about the mod as well as any suggestions on how to move forward with new diseases/mechanisms.
***Please note, I edited HC_ManagerScript.psc to get this functional. I also edited the HC_Manager scripts section where it outlines the variables used, namely what order the diseases fatigue and parasites are in within the disease array.