A small mood that adds new weapon mods, new underarmor, mask and new enemy types.
Permissions and credits
Credits and distribution permission
Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
=== Hello Wastelanders ===
I set off to make a simple mod adding a skull as a weapon half-ways through the month of October. Since then, I learned how to make buggy melee weapons, and poorly designed dungeons. Without delay though, I hope all of you have a Happy Halloween.
This Mod Includes:
2x New Weapons Mods for blunt weapons. 1x Halloween Themed Underarmor 1x Halloween Themed Mask 1x Halloween Themed "Dungeon" with Halloween Themed Raiders
Locations of the new dungeon is in Wildwood Cemetery's mausolea. All weapon mods can be obtained via crafting or finding them on raiders in the cell.
If there is any errors in this mod, or missing content. Let me know in the comments, I rushed this mod out without extensively playtesting. Unlike Bethesda, I will be patching my content.