Fallout 4
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Talkie Toaster

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TheTalkieToaster

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67 comments

  1. vvk78
    vvk78
    • member
    • 80 kudos
    Can someone make a patch for this mod too:
    Vertidrones
  2. sophiez
    sophiez
    • supporter
    • 3 kudos
    Oh, do enemies really run away if they can't damage or kill something? I saw raiders and scavengers ran away before, hiding and taking potshots at you or the enemies they were fighting when they can. I thought it's scripted event or random encounters lol. I mean it's not like AI is stupid, they take cover, flank and overwhelm you when they can, depends on the enemy types. But this is interesting indeed. :O
  3. RevanFanMan
    RevanFanMan
    • premium
    • 20 kudos
    Vertibirds are permanently stuck at 1% health for me.
  4. Matt50caliber
    Matt50caliber
    • member
    • 0 kudos
    great job with this mod thanks
  5. Deimosv
    Deimosv
    • member
    • 2 kudos
    Long live the Brotherhood.
  6. Swordsguy2010
    Swordsguy2010
    • member
    • 6 kudos
    what about stiff breezes, or looking at them to hard those to can be quite hazardous to vertibirds as well.
  7. Lordbok
    Lordbok
    • premium
    • 9 kudos
    Is this mod still working? Fallout4 keeps having updates that break stuff and I was wondering if this mod was affected by any other the changes?
    1. whiskeyjack9105
      whiskeyjack9105
      • member
      • 32 kudos
      If it doesn't require the script extender, chances are that it should be ok. It's working fine on my end anyway.
  8. Gooberish1
    Gooberish1
    • premium
    • 2 kudos
    Request:
    If possible, a mothod of configuring the how much damage a weapon must have before causing damage?
    If not, possible another version allowing higher damage infliction before damage taken.

    Why?
    Not sure about anyone else, i personaly play with mods that increase enemy damage to player by use of higher weapon stats, i.e. Weakest weapons doing 100+ damage.

    Would very much appreciate if either of the above were made possible, as it stands, it makes no difference for me, rendering it useless.
    Don't get me wrong, i love the idea it is perfect for standard play. I would give it an endorsement shearley based on the idea, unfortunately i cannot do that, given that i have not downloaded the mod for the above mentioned reasons.

    p.s. Wouldnt it be grate if someone changed vertibirds to explode in the air as apposed to the classic crash in the ground, that often doesnt work? Due to enemies constantly fireing at them; causing them to clip through the ground for sometime before finaly meeting their demise?
  9. pndragon65
    pndragon65
    • member
    • 15 kudos
    I love this mod! Before I downloaded this, I was always getting killed by a falling vertibird in the Quincy Quarry after I reached a point where I couldn't just run because then the raiders would kill me ( 3 different play-throughs)
  10. itsbooby
    itsbooby
    • supporter
    • 103 kudos
    Don't miniguns do low damage per bullet? Won't this mod make Vertibirds immune to miniguns?
    1. SNIPD
      SNIPD
      • member
      • 18 kudos
      Yes it does unfortunately, I was in a vertibird battle for about 15 minutes and was confused at to why the rival vertibird wasn't blowing up.
    2. qwertypol012
      qwertypol012
      • supporter
      • 74 kudos
      How about the armor piercing damage from Minigun? Doesn't it affect Vertibirds?