Oh, do enemies really run away if they can't damage or kill something? I saw raiders and scavengers ran away before, hiding and taking potshots at you or the enemies they were fighting when they can. I thought it's scripted event or random encounters lol. I mean it's not like AI is stupid, they take cover, flank and overwhelm you when they can, depends on the enemy types. But this is interesting indeed. :O
Request: If possible, a mothod of configuring the how much damage a weapon must have before causing damage? If not, possible another version allowing higher damage infliction before damage taken.
Why? Not sure about anyone else, i personaly play with mods that increase enemy damage to player by use of higher weapon stats, i.e. Weakest weapons doing 100+ damage.
Would very much appreciate if either of the above were made possible, as it stands, it makes no difference for me, rendering it useless. Don't get me wrong, i love the idea it is perfect for standard play. I would give it an endorsement shearley based on the idea, unfortunately i cannot do that, given that i have not downloaded the mod for the above mentioned reasons.
p.s. Wouldnt it be grate if someone changed vertibirds to explode in the air as apposed to the classic crash in the ground, that often doesnt work? Due to enemies constantly fireing at them; causing them to clip through the ground for sometime before finaly meeting their demise?
I love this mod! Before I downloaded this, I was always getting killed by a falling vertibird in the Quincy Quarry after I reached a point where I couldn't just run because then the raiders would kill me ( 3 different play-throughs)
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Vertidrones
If possible, a mothod of configuring the how much damage a weapon must have before causing damage?
If not, possible another version allowing higher damage infliction before damage taken.
Why?
Not sure about anyone else, i personaly play with mods that increase enemy damage to player by use of higher weapon stats, i.e. Weakest weapons doing 100+ damage.
Would very much appreciate if either of the above were made possible, as it stands, it makes no difference for me, rendering it useless.
Don't get me wrong, i love the idea it is perfect for standard play. I would give it an endorsement shearley based on the idea, unfortunately i cannot do that, given that i have not downloaded the mod for the above mentioned reasons.
p.s. Wouldnt it be grate if someone changed vertibirds to explode in the air as apposed to the classic crash in the ground, that often doesnt work? Due to enemies constantly fireing at them; causing them to clip through the ground for sometime before finaly meeting their demise?