Fallout 4
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Talkie Toaster

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185 comments

  1. TheTalkieToaster
    TheTalkieToaster
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    This resource does not add DT to anything

    This is just a modders resource. Don't ask stupid questions.
  2. wasdwasd12
    wasdwasd12
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    Quick warning all of the DT mods are badly broken do not use them
    1. MindfulDroid
      MindfulDroid
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      ? could you expand on that claim?
    2. PJMail
      PJMail
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      For one thing, they have no gracefull exit so go into an infinite loop (spamming your papyrus logs and slowing down the scripting system) if something goes wrong. Removing the mod won't fix this. You then get this error 100's of times a second. Forever.
      [date - time] error: Cannot GetValue with None ActorValue
      stack:
          [ (FF017DEA)].Actor.GetValue() - "<native>" Line ?
          [Active effect 18 on  (FF017DEA)].ToasterDT.OnTimer() - "<unknown file>" Line ?
  3. rmy02
    rmy02
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    Does the damage type of Damage Type Variation also apply?
  4. Domenicus7
    Domenicus7
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    I think energy resist is calculated before damagre threshold
  5. Marcurios
    Marcurios
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    I think i'm going to edit the script and such to atleast let through some damage even though the weapon has less damage, maybe like 10% or something like that, to make low level encounters with high level enemies still do a little damage.
    I like to grind and venture out on survival to the south of the map and expose myself to higher level enemies to see if i can surcive.
    Doing no damage at all would be kinda hurtfull for my ego.
  6. Maniac3020
    Maniac3020
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    How does this mod work with the Armor Piercing ammo from Horizon?
  7. Neanderhead
    Neanderhead
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    I know this is just a resource, I have installed it and am applying the effect to some armour. I have found that if I give an NPC a single piece of armour with DT of 20 then I cannot hurt them with anything doing less damage than 20. would normally make sense but the NPC is wearing 1 piece of armour and should therefore only have protection in that area. Is this normal or is this a bug with how i have added the effect?
    1. ILive66Failed
      ILive66Failed
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      .
  8. sonia82sarkar
    sonia82sarkar
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    It's a good framework. Is there a way to make specific changes for certain armors and creatures?
  9. Taylorkay
    Taylorkay
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    I hope this is updated before the release of F4NV
  10. OwynTyler
    OwynTyler
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    This is cool and all but... one damage resistance now against all types of damage? it basically massacres whole "damage types" system

    Can there be made a version with damage type damage thresholds? e.g. for every type of damage - a separate threshold, so it'd actually make sense choosing damage type weapon attacks for different enemies

    P.S. - Does the DT still work when the armor piece have been destroyed (its health goes to zero after you shoot it many times) ? Can you make it so it doesn't?
  11. zed140
    zed140
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    Do getting hit also reduce DT like in all modern games where the armor resistance reduce progressively when getting hit?