It was made by the Overseer, and it was taken by Kellogg.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
-
File credits
Bethesda
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 003
Fixed lightbox reference
Version 002
Added lightbox to cryolator case
Removed NPC interaction, Dogmeat should no be able to open the case. - NOTE: Let me know, in case he does.
Added Expert lock level to CryoGun case
Added "Minimal Use Door" to CryoGun case
Added Kellogg faction to CryoGun case
Added defaultblockfolloweractivation to CryoGun case
This mod disables the original Cryolator, opens the Cryolator case and disables the light and lightbox. Then puts the whole Vault 111 setup (Case, Cryolator, Light) into Fort Hagen next to Kellogg equipment. This should make more sense since trophy hunting is not only a privilege the player char should have...