0 of 0

File information

Last updated

Original upload

Created by

i3ncore

Uploaded by

i3ncore

Virus scan

Safe to use

Tags for this mod

27 comments

  1. i3ncore
    i3ncore
    • premium
    • 261 kudos
    Locked
    Sticky
    You can make your own effects by screwing around with Stealth Boy item. Feel free to upload your own plugin. Just reference this mod for the extra files.
  2. TheCanadianCrook
    TheCanadianCrook
    • member
    • 1 kudos
    does the bullet time work with step dodge on firearms? please say yes

    edit: it does not, you can use console to change to step dodge still , but doesnt seem to work, i would do that and use the backward one for variety/options during combat for extra function, but it actually turns my character totally invisible during the stealth boy buff duration lol
  3. EmperorPHNX
    EmperorPHNX
    • supporter
    • 9 kudos
    Edit: my bad mod was working fine it was on my side :D
  4. Nymeriss
    Nymeriss
    • member
    • 0 kudos
    Hello, I press the bash button when holding a gun but no animation comes out, I think neither it happens with melee. Have I done something wrong/missing a step? I installed it  via vortex which should work right? (meant to comment this in the simple dodges page my bad)
  5. hottt3
    hottt3
    • member
    • 0 kudos
    I don't know what I'm doing wrong, but this mod seems not to be working for me as intended. When using melee there seems to be no slow down (I did "set dslow to 1"), and when with a gun the dodge puts me in real stealth (I turn invisible) for a long time, and it consumes the stealth-boy (in fact I simply use the stealth boy as an item when performing the dodge). I use these mods by you in this load order:
    SAR Stagger Perk - SPID
    SAR Stagger Perk - RobCo Patcher
    Simple Attack Reaction Speed - Balanced
    Simple Attack Reactions - ESL
    Simple Dodges - Loose Files
    Simple Dodges Addon - Slow Time Default
    1. i3ncore
      i3ncore
      • premium
      • 261 kudos
      The dodge will automatically use the stealth boy, but it looks to me like another mod is overwriting the stealth boy item in your setup. Try lowering this addon in your load order. You’ll be able to tell when your stealth boy has 0 weight & value that this mod has priority regarding it.
    2. hottt3
      hottt3
      • member
      • 0 kudos
      Unfortunately that didn't help. I put the mod as low as I could, but the weight of the stealth boy is still =1. By the way I use "a StoryWealth collection" that has about 700 mods. https://next.nexusmods.com/fallout4/collections/5atq9t?tab=about . Apparently there's some mod conflict.
    3. DHDisciple
      DHDisciple
      • premium
      • 2 kudos
      Hottt3,

      Not sure if you will see this, but I found a solution to one of your issues. The DSlow function was not working as intended for me as well. If anything in your load order is overriding the following _SlowTimeJet "Jet: Slow Time" [MGEF:00248900]_, it will conflict. In my case, it was Immersive Animation Framework. I fixed it by copying a the MGEF into the SimpleDodges.esp as a New Record, and then replaced the MGEF entry into Stealth Boy record that i3ncore modified.

      As a quick pointer, you may want to modify the new Virtual Machine section of the new MGEF, since the vanilla scripts cause the player character to yell Jet-use phrases during dodging, and also affects the Image Space (blur, discoloration, etc.) while dodging.
    4. hottt3
      hottt3
      • member
      • 0 kudos
      Thanks for the answer! I'm glad I'm not alone and crazy:) Honestly, I'm not so versed in modding and programming as you are. Meddling with game files is too much for me. I've decided to live without this mod for now. I think your information will be more useful for the mod author though.
    5. i3ncore
      i3ncore
      • premium
      • 261 kudos
      DHDisciple feel free to upload the plugin. You could use the same file name as the original plugin for easier overwriting/convenience.
  6. hottt3
    hottt3
    • member
    • 0 kudos
    Sorry for noobie question, do I need Simple Dodge Loose Files or Simple Dodges - BA2 or it doesn't matter?
    1. i3ncore
      i3ncore
      • premium
      • 261 kudos
      It doesn't matter, loose files take priority over BA2 ones. If you're using loose files, just make sure this one is overwriting those.
    2. hottt3
      hottt3
      • member
      • 0 kudos
      Thanks!
    3. hottt3
      hottt3
      • member
      • 0 kudos
      I loaded "Slow Time effect enabled by default". Slowed time is the main thing I have loaded all these mods for:)
  7. tjqjatjr
    tjqjatjr
    • member
    • 0 kudos
    Slow dodge doesn't work. I don't know if it's because of my other mods, but does pressing the hotkey to roll mean the space bar?
    1. i3ncore
      i3ncore
      • premium
      • 261 kudos
      The dodge mechanic is from Simple Dodges, and the dodge command is tied to your weapon bash key. For this mod to work, load after Simple Dodges, and ensure you have a Stealth Boy in your inventory. For the slow time effect, you need to use the console to type set dslow to 1.
  8. masterhamper
    masterhamper
    • member
    • 130 kudos
    Hi thanks a bunch.
    I really like this, great addition. Two things I kinda wish could be fixed, like a 1 seconds delay between each dodge because right now it is possibly to dodge through dodges, and dodge faster than sprinting etc, and also that it will not shows "Dodge Boy Added" after every dodge. But great addition for sure!
    1. i3ncore
      i3ncore
      • premium
      • 261 kudos
      iirc it is possible to hide the message that appears when an item is given to the player. If true, I'll update this (that's the reason this hasn't been ported to console yet).
    2. cyan49
      cyan49
      • premium
      • 126 kudos
      To i3ncore, you can make additem messages silent by changing the abSilent parameter from false to true.
    3. i3ncore
      i3ncore
      • premium
      • 261 kudos
      Updated, sorry it took so long. Lost the source script. :p I'll port it to console if it functions as expected.
  9. cyan49
    cyan49
    • premium
    • 126 kudos
    I tried this a few days ago and it worked like a charm. By the way, I don't know if you're interested, this could be especially popular on Xbox.
    1. i3ncore
      i3ncore
      • premium
      • 261 kudos
      Sure, I think it’s ready to be ported over - good point, thank you for bringing it up.
  10. darkstein350
    darkstein350
    • member
    • 0 kudos
    Wish you could make mod 3rd person dual pistol but with straight arms aiming. Yes there are already dual mod but many of them had short arms aiming
  11. Phantomvoice95
    Phantomvoice95
    • supporter
    • 0 kudos
    I'm curious would there be a way to link this or the simple dodge itself to a perk, like moving target? like start getting the dodge boy when you take the first perk, then get the slow time affect when you take the next rank, and extend the bullet time affect on the next rank? I am gonna look into it, but admittedly I'm not a modder and very bad with this stuff so I thought I'd ask for advice

    It's a really cool mod!
    1. i3ncore
      i3ncore
      • premium
      • 261 kudos
      Yes, simple conditions can make that possible. Wouldn't even need to edit the perk itself, just add the conditions to the Stealth Boy item's effects and/or the animations in Simple Dodges (Idle Anims\Staggers).