A new interior/vault settlement southwest of Thicket Excavation with a unique buildable area. Welcome to Vault 57, have a nice stay.
Requirements
DLC requirements
DLC name
Vault-Tec Workshop
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 3.0.4
Remove source texture files.
Updated texture via TrophiHunter's Intel Texture Works plugin fork. Updated Posters With Text mini-update alongside.
Version 3.0.3
Set settlement MaxTriangles to 1,000,000,000 and MaxDraws to 1,000,000 to increase settlement limit.
Set StartsHostile flag to True because of the three raiders.
Set AllowAttacksBeforeOwned to False.
Version 3.0.2
Moved source texture files to a dedicated folder, which will be removed shortly.
Renamed relevant keywords and LCRTs in preparation for other mods that I will do with the same vault gear door.
Removed a script fragment no longer relevant to the mod.
Version 3.0.1
(Posters With Text) added text to the fallout shelter posters inspired by Vault 119 and Fallout 1's bad ending.
Patched up the view to the void.
Removed Navmesh Navigation Map somehow bundled in.
Removed worldspaces that decided to clump together when I was making my navmesh.
Tweaked navmesh to remove areas untraversable by NPCs.
Version 3.0
Added ammo to weapons found in the exterior cave
Added scrapable clutter to the main building area
Added workshop boundary by the vault gear door
Decrease quests used for the workshop settlement
Fixed misalignment with one of the borders of the settlement building area
Improved navmeshing
Increased height of the hallways and main building areas
Replaced exterior with actual bunker assets
Replaced cell type to decrease fog and annoying ambience
Removed extra-redudant posters
Version 2.1.6
Backport changes from 3.0.3.
Backport change from 3.0 related to misalignment.
Version 2.1.5
Removed broken static collections
Hid safety poster by the exterior door controls
Changed light sources to non-shadow versions
Edited airlock terminal
Version 2.1.4
Adjust the North/Right Wing's roof for realignment.
Disable brahmin spawns, hopefully.
Version 2.1.3
Extended a bit of the main/west wing to remove clipping
Edited the stairway walls to prevent you from seeing the void when removing the hallway to doorway piece
Version 2.1.2
Fixed material swap not working for male vault 57 jumpsuit
Version 2.1.1
Hotfix to fix female Vault 57 Clean Jumpsuits to appear as Vault 111 jumpsuits
Version 2.1
Added clutter to the exterior cave for worldbuilding
Added a respawning Vault 57 trunk by the checkpoint room
Added vault 57 vault suits
Version 2.0.2
Placed the trigger for the airlock in the console into a submenu
Compressed formIDs again, though it didn't really seem to change anything this time.
Version 2.0.1
Adds more clutter to the security room
Adds more rocks to hide clipping on the way in without picklocking the gate
Version 2.0
Aligned the three main buildable areas
Changed the hallway past the stairs to be scrappable, now letting you change more of the vault
Changed most of the static items into static collections
Compressed formIDs
Fixed navmeshes by creating a new one
Version 1.0.1
Removed script related to the note found at the entrance
This new Player Settlement adds in Vault 57 in the Commonwealth! Found southwest of Thicket Excavations and just a few walks away from Concord, this interior settlement is my first ever Creation Kit project made entirely that isn't a patch or a mod.
Features:
Fallout 1/2-styled Vault Gear Door, complete with interactive consoles. (the script is modified with thanks to A Random Shrub)
Three medium-sized build areas, for each part of the vault you want to separate.
The Minutemen can elect to get you to enter this Vault.
Texture files for 6 variants of the good old fallout shelter sign created by the US Army Corps of Engineers.
To start, you need to head down to Thicket Exvacations, and between that place and Concord will be a simple concrete building with fallout shelter posters. Go through the small cave, and activate the control console. Be ready to fight three raiders who decided to hole themselves in the airlock to prevent people from going in further.
Compatibilities:
PRP is compatible, I didn't edit any precombines.
Credits:
Thanks to Glitchfiner for helping me out with some details.
Thanks to Tenhats for helping me with some other details that let me optimize this further.