About this mod
An unofficial update to The 9mm Pistol by PBW's Alexerator. Inspired by codeblackcrash's similar mods.
- Requirements
- Permissions and credits
- Changelogs
What this does:
- Ha_ru's Animations for the MP443 are used in the original mod, but did not have their power armor counterparts imported; this has been fixed.
- Recreated 1st person animations:
- WPNFireSingleSighted (simpler recoil, screen center is obstructed for a shorter amount of time);
- WPNWalkForwardSighted (sights will remain near the screen center instead of drifting down).
- Due to the animations changed above, some sights needed to be recalibrated:
- Reflex and Advanced Reflex's .nif models had minor position adjustments; both sights are now of the dot variant (personal preference).
- Integrated everything from Glow Sights for the PBW - The 9mm Pistol (glow sight mod was recalibrated to the animation changes as well).
- Created custom Instance Naming Rule for the 9mm Pistol so its name will reflect its ammunition type (9mm Pistol, .32 Pistol, .45 Pistol).
- Recoil was changed on the ammunitions other than 9mm. When compared to it:
- The .45 conversion will have +20% recoil.
- The Western Standoff unique (.357) will have +80% recoil (actually a decrease from the original).
- Rates of fire were changed. The 9mm Pistol's was increased to match the Pipe Gun, and the Western Standoff's was lowered to that less than a 10mm Pistol. Their in game values (10mm is 46, for comparison) are now:
- Western Standoff - 40
- Base values were changed:
- Western Standoff is now worth 350 caps from 1500 (bruh)
- The 9mm Pistol's base AP cost was reduced from 30 to 24 (by comparison 10mm's is 28)
- Injected the ammunitions from Munitions (9mm, .32 and .357) automatically into the game. If already injected by the player or some other mod, nothing will happen (so no double injections)
- Removed entries not pertinent to this mod (so no ITM's and other leftovers)
- Generated AnimTextData (for the gun bash kill anims)
And probably some other minor stuff.
Installation:
If you already have the original mod in your save file, you should use the ESP version; otherwise, for new installations or new saves, you may choose whichever one you want or need.
Obviously, load it after the original mod.
Compatibility:
This mod may have parts of it be eventually incorporated into the original mod. Until then, enjoy!