Fallout 4
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mmacola

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mmacola1

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About this mod

An unofficial update to The 9mm Pistol by PBW's Alexerator. Inspired by codeblackcrash's similar mods.

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Changelogs
This mod seeks to improve the balance and some other visual aspects of the PBW - The 9mm Pistol. Most changes are subjective.

What this does:
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  • Ha_ru's Animations for the MP443 are used in the original mod, but did not have their power armor counterparts imported; this has been fixed.

  • Recreated 1st person animations:
- WPNIdleSighted (has been centered and some idle sway has been introduced);
- WPNFireSingleSighted (simpler recoil, screen center is obstructed for a shorter amount of time);
- WPNWalkForwardSighted (sights will remain near the screen center instead of drifting down).

  • Due to the animations changed above, some sights needed to be recalibrated:
- Standard, Laser, Reflex and Advanced Reflex's mods had some positioning adjustments
- Reflex and Advanced Reflex's .nif models had minor position adjustments; both sights are now of the dot variant (personal preference).
- Integrated everything from Glow Sights for the PBW - The 9mm Pistol (glow sight mod was recalibrated to the animation changes as well).

  • Created custom Instance Naming Rule for the 9mm Pistol so its name will reflect its ammunition type (9mm Pistol, .32 Pistol, .45 Pistol).

  • Recoil was changed on the ammunitions other than 9mm. When compared to it:
- The .32 conversion will have -20% recoil.
- The .45 conversion will have +20% recoil.
- The Western Standoff unique (.357) will have +80% recoil (actually a decrease from the original).

  • Rates of fire were changed. The 9mm Pistol's was increased to match the Pipe Gun, and the Western Standoff's was lowered to that less than a 10mm Pistol. Their in game values (10mm is 46, for comparison) are now:
- 9mm - 55
- Western Standoff - 40

  • Base values were changed:
- 9mm Pistol is now worth 35 caps from 30
- Western Standoff is now worth 350 caps from 1500 (bruh)

  • The 9mm Pistol's base AP cost was reduced from 30 to 24 (by comparison 10mm's is 28)

  • Injected the ammunitions from Munitions (9mm, .32 and .357) automatically into the game. If already injected by the player or some other mod, nothing will happen (so no double injections)

  • Removed entries not pertinent to this mod (so no ITM's and other leftovers)

  • Generated AnimTextData (for the gun bash kill anims)

And probably some other minor stuff.

Installation:
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This mod has two versions, one containing a ESP and another ESL-Flagged ESP. Both are meant to overwrite the original's mod ESP.

If you already have the original mod in your save file, you should use the ESP version; otherwise, for new installations or new saves, you may choose whichever one you want or need.

Obviously, load it after the original mod.

Compatibility:
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This mod's animations may overwrite the anims of any other mod using the same file path as the MP443, including the MP443 itself. It works fine in that case, only needing some very small camera adjustments to be centered, but idk how it may react with other mods.

This mod may have parts of it be eventually incorporated into the original mod. Until then, enjoy!