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This page was last updated on 08 December 2016, 8:13AM
- Changelogs
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Version 1.8
- ~ Bug fixes
* Another try to fix the issue that, areas that are not covered take no damage. This solution worked in the testing better. VATS still gives some issues...
*Adjusted BLD Patch and now needs Better Locational Damage as master
- ~ Bug fixes
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Version 1.7.1
- ~ Bug fixes
* NPCs with missing Power Armor Parts are now correctly handled.
- ~ Bug fixes
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Version 1.7
- ~ Two versions available. Both affect the Player AND NPCs
* Normal
* Extended
~ Patch
* There is a patch available, when you use Better Locational Damage. Install it, if you are using this mod. It adjusts the locational damage of the power armor.
~ Bug fixes & known issues
* Fixed locational damage for NPCs.
* VATS may not show the correct vulnerability, when the armor part breaks.
* The first shot also may get ignored. With the second shot the engine will recognize it. This is a problem with how the engine handles this.
- ~ Two versions available. Both affect the Player AND NPCs
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Version 1.6.1
- - Quick bug fix for Fat Man explosives
As Bethesda is pretty sloppy with Keywording as it seems, Fat Man/Mini Nukes where not labeled as explosives and were not correctly handled by this mod. This has been fixed now!
- - Quick bug fix for Fat Man explosives
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Version 1.6
- - Added NPC Support
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Version 1.5
- ~ Update Time!
Major changes under the hood. This mod now only hooks into the Power Armor Perk. Makes it much easier to create a compatibility patch for other mods.
Other changes:
- Reduced Damage taken by lasers(Your power armor takes more damage from lasers, than from ballistic projectiles)
- ~ Update Time!
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Version 1.4
- ~ Update 1.4 ~
*Bug fixes.
*Bug fixes.
*Bug fixes.
Then i scrapped it and redone it again.
There is still room for improvements, but i hopefully now fixed nearly every bug, that i was aware of.
* Bullets will be fully absorbed as before.
* Explosives get nearly full absorbed, you still get damage from the physical force that hits the power armor. Once one armor part is broken, you will receive full damage.
* Ghouls etc. will now no longer tear down the Power Armor instantly. They will do still some damage to the armor and a little bit to the player, as a reaction to phyiscal force. Pretty minor.
* Physical hits by for example Deathclaws, Mirelurks etc. will deal a little bit damage to the player as a reaction to the phyiscal force that the body gets, when the power armor is hit.
~~ DON'T FORGET TO LEAVE YOUR POWER ARMOR BEFORE UPDATING! ~~
- ~ Update 1.4 ~
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Version 1.3.2
- * Bugfixes
- All attacks are now covered. It should no longer be possible that a armor part instantly breaks from 1 hit (except explosives)
- * Bugfixes
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Version 1.3.1
- Exit your Power Armor before updating!
* Bugfixes
-Added race Molerat and Mirelurks to the power armor to be covered from their attacks.
(Seems like Bethesda forgot to tag some of them as animals/creatures)
* Notice: If you find more of them please report. You will notice it, when a part of your armor instantly breaks, even it's full repaired
- Exit your Power Armor before updating!
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Version 1.3
- FOMod installer!
*Added optional experimental stat overhaul
- Reduces HP of the torso armor part and significantly reduces armor. These changes are made to keep better balance.
* Added Poison and Acid Immunity, when wearing a full set in a good state (every armor part over 25% durability)
* Explosive absorption has been redone again.
- It should now work much better than ever:
You take reduced explosion damage until one armor part is broken. The armor does not absorb the full damage. You will still receive a little bit damage. This does work with all explosive overhauls.
*Bugfixes
- Because of the last implementation, there were some bugs, escpecially fall damage was bugged, which is now fixed.
- FOMod installer!
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Version 1.2
- ~ New features, thanks to redking256
* Radiation Immunity & Fire Immunity
While your Power Armor is in a good state - no part is red(over 24% durability) or missing - you are immune to fire(i.e. Molotov burning effect) and radiation.
* Melee Damage receive rebalanced (Creatures, Animals, Ghouls)
* Explosives absorption redone and fixed a bug, that caused NPCs not using explosives.
Absorption is still active till one armor part breaks.
- ~ New features, thanks to redking256
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Version 1.1
- * Melee damage system for Creatures, Animals and Ghouls has been redone.
- The system is now the same as for projectiles and affects the body locations directly
- * Melee damage system for Creatures, Animals and Ghouls has been redone.
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- Author's activity
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July 2021
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05 Jul 2021, 12:49PM | Action by: Zzyxzz
Attribute change
file visible to the public
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02 Jul 2021, 12:40PM | Action by: Zzyxzz
Attribute change
file hidden from public viewing
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02 Jul 2021, 12:40PM | Action by: Zzyxzz
Attribute change
file visible to the public
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02 Jul 2021, 8:03AM | Action by: Zzyxzz
Attribute change
file hidden from public viewing
July 2018
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07 Jul 2018, 8:41AM | Action by: Zzyxzz
Permission change
Author no longer defines their own permission instructions.
Users must get permission before modifying this file.
Users must get permission before they can use assets from this file.
December 2016
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08 Dec 2016, 8:13AM | Action by: Zzyxzz
Attribute change
long description changed
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08 Dec 2016, 8:13AM | Action by: Zzyxzz
Attribute change
long description changed
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08 Dec 2016, 8:12AM | Action by: Zzyxzz
Attribute change
long description changed
October 2016
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04 Oct 2016, 5:24PM | Action by: Zzyxzz
Changelog added
Change log added for version 1.8
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04 Oct 2016, 5:21PM | Action by: Zzyxzz
File added
Better Power Armor - Extended - Nuka World
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04 Oct 2016, 5:21PM | Action by: Zzyxzz
File added
Better Power Armor - Normal - Nuka World
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04 Oct 2016, 5:20PM | Action by: Zzyxzz
File added
Better Power Armor
September 2016
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06 Sep 2016, 6:16PM | Action by: Zzyxzz
Attribute change
file version changed to '1.7.2'
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06 Sep 2016, 6:16PM | Action by: Zzyxzz
File added
Better Power Armor - Extended - Nuka World
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06 Sep 2016, 6:15PM | Action by: Zzyxzz
File added
Better Power Armor - Normal - Nuka World
June 2016
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07 Jun 2016, 3:03PM | Action by: Zzyxzz
Attribute change
long description changed
May 2016
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29 May 2016, 6:14PM | Action by: Zzyxzz
Attribute change
file version changed to '1.7.1'
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29 May 2016, 6:14PM | Action by: Zzyxzz
Attribute change
Better Power Armor version changed
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29 May 2016, 6:13PM | Action by: Zzyxzz
Attribute change
file 'Better Power Armor i' changed to 'Better Power Armor'
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29 May 2016, 6:13PM | Action by: Zzyxzz
File added
Better Power Armor i
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- Mod page activity
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April 2024
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25 Apr 2024, 12:44PM | Action by: JCTO
Untracked
'Better Power Armor - A Power Armor Overhaul'
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25 Apr 2024, 9:01AM | Action by: DarthProffitt
Endorsed
'Better Power Armor - A Power Armor Overhaul'
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25 Apr 2024, 5:24AM | Action by: Albondiga14
Tracked
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25 Apr 2024, 5:20AM | Action by: stachegitz
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25 Apr 2024, 4:27AM | Action by: skeind
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25 Apr 2024, 4:19AM | Action by: Bumberman123
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25 Apr 2024, 1:48AM | Action by: crusader1871
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24 Apr 2024, 10:43PM | Action by: ACC0215
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24 Apr 2024, 8:09AM | Action by: SloppyTot
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24 Apr 2024, 5:15AM | Action by: MoveAlongJon
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24 Apr 2024, 4:23AM | Action by: alexthetut
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24 Apr 2024, 3:10AM | Action by: AmericanAnimal23
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24 Apr 2024, 12:13AM | Action by: ACC0215
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'Better Power Armor - A Power Armor Overhaul'
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24 Apr 2024, 12:02AM | Action by: VengefulP0tato25
Endorsed
'Better Power Armor - A Power Armor Overhaul'
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23 Apr 2024, 9:46PM | Action by: JCTO
Tracked
'Better Power Armor - A Power Armor Overhaul'
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23 Apr 2024, 9:06PM | Action by: Shaker25
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23 Apr 2024, 9:03PM | Action by: FunnyAnyway
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23 Apr 2024, 5:59PM | Action by: ErockSmiles
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23 Apr 2024, 4:13PM | Action by: yyz1991
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23 Apr 2024, 1:37PM | Action by: dogman122117832
Tracked
'Better Power Armor - A Power Armor Overhaul'
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