Search for "Pirate Island Fallout 4 TIPS" on youtube for some tips
Go to Vault 111 and take the vertibird
A small 500KB mod compatible with all languages. With no mod or dlc requirement and virtualy compatible with any mod.
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author uploaded this mod to Bethesda.net and it is available for console users
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Search for "Pirate Island Fallout 4 TIPS" on youtube for some tips
Go to Vault 111 and take the vertibird
A small 500KB mod compatible with all languages. With no mod or dlc requirement and virtualy compatible with any mod.
The objective is to have an isolated place to go off the limits of buildings without having to change anything in the original game.You can create vaults, dungeons, skyscrapers... You can create islands in the ocean with concrete block floors expanding the original island by more than 8x
Pirate island is a new "worldspace" settlement that pushes construction practices to the limit. Fully ready to build anything.
For this mod we used all current knowledge available about Creation Kit to create an ultra-simple and compact mod using only resources from the original game.
Caution: Like all settlement mods the only think you can not touch is the initial ESP load order. Because initial 2 digit in the address will change with mod order. If you remove a mod you need to place other at that place. Like a slot. This way the addresses will not change.