File information
Last updated
Original upload
Created by
WarchestUploaded by
warchestVirus scan
Archived files
The files in this section are for reference only and are no longer supported by the mod author. Please ensure you are using the latest version before asking for support with this mod.
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In version 3.0, I've named all the shops. Some names are humorous while most are references to popular culture. See how many references you can make. If you don't like the fact that I named all the shops, stick with version 2.03
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This version completes the rest of the vault outside and around the vault doors by completing all the tunnels, the abandoned metro, the entrance by university point, and adding conduits and reinforcements around the main vault door. Very secure.
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In this version, I've named all the shops. Some names are humorous while most are references to popular culture. See how many references you can find. If you don't like the fact that I named all the shops, stick with version 2.03
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Building bug got me again...In this version, I've managed to make some more refinements, added a one-room floor, as well as found room to make a gentlemen's club above the reactor near the front of the vault...enjoy
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There were empty spaces between the vault and the cave wall...well...not anymore. In version 7.0 I've created an intricate matrix of maintenance service passageways and added a few surprises...have fun exploring!
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There were empty spaces between the vault and the cave wall...well...not anymore. In version 7.0 I've created an intricate matrix of maintenance service passageways and added a few surprises...have fun exploring!
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There were empty spaces between the vault and the cave wall...well...not anymore. In version 7.0 I've created an intricate matrix of maintenance service passageways and added a few surprises...have fun exploring!
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Added more water pumps around the Vault-Tec water purifier, giving the settlement a total of 400 water output
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This version doesn't have the shops named.
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There were empty spaces between the vault and the cave wall...well...not anymore. In version 7.0 I've created an intricate matrix of maintenance service passageways and added a few surprises...have fun exploring!
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In this version, I've named all the shops. Some names are humorous while most are references to popular culture. See how many references you can find. If you don't like the fact that I named all the shops, stick with version 2.03
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In this version, I was able to expand the hydroponics into those 3 parallel metro tunnels in the front of the vault. Also, fixed the stairs and supports to the gentlemen's club
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There were empty spaces between the vault and the cave wall...well...not anymore. In version 7.0 I've created an intricate matrix of maintenance service passageways and added a few surprises...have fun exploring!
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There were empty spaces between the vault and the cave wall...well...not anymore. In version 7.0 I've created an intricate matrix of maintenance service passageways and added a few surprises...have fun exploring!
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Made some minor refinements as well as found a base ID for a computer terminal and replaced all the table-top televisions acting as "computer monitors".
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There were empty spaces between the vault and the cave wall...well...not anymore. In version 7.0 I've created an intricate matrix of maintenance service passageways and added a few surprises...have fun exploring!
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There were empty spaces between the vault and the cave wall...well...not anymore. In version 7.0 I've created an intricate matrix of maintenance service passageways and added a few surprises...have fun exploring!
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There were empty spaces between the vault and the cave wall...well...not anymore. In version 7.0 I've created an intricate matrix of maintenance service passageways and added a few surprises...have fun exploring!
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There were empty spaces between the vault and the cave wall...well...not anymore. In version 7.0 I've created an intricate matrix of maintenance service passageways and added a few surprises...have fun exploring!
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In my haste to upload version 7.0, I forgot to add a door and a decontamination arch...this version corrects that...my apologies.
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I've upgraded the abandoned metro by adding a maintenance room, a guard changing area, two detention cells, and an armory which requires a combination via logic gates to open. You may have to wire your own code once you transfer this blueprint.
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Managed to squeeze in a Kung Fu Studio, an Opium Den, and a Pub. Also, the atrium floor was dark. I used a hanging suspended grid in the vaulted ceiling with chandeliers which nicely lightened up what was a dark area.
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There were empty spaces between the vault and the cave wall...well...not anymore. In version 7.0 I've created an intricate matrix of maintenance service passageways and added a few surprises...have fun exploring!
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There were empty spaces between the vault and the cave wall...well...not anymore. In version 7.0 I've created an intricate matrix of maintenance service passageways and added a few surprises...have fun exploring!
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There were empty spaces between the vault and the cave wall...well...not anymore. In version 7.0 I've created an intricate matrix of maintenance service passageways and added a few surprises...have fun exploring!
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There were empty spaces between the vault and the cave wall...well...not anymore. In version 7 I've created an intricate matrix of maintenance service passageways and added a few surprises...have fun exploring!
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This is a big update because I was able to get the base Id's for several items, particularly, lavatory items such as the shower, toilet paper dispenser, mirror, towels, and shaving kit as well as a pre-war crib, change table, and jail cell...Enjoy!
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There were empty spaces between the vault and the cave wall...well...not anymore. In version 7.0 I've created an intricate matrix of maintenance service passageways and added a few surprises...have fun exploring!
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There were empty spaces between the vault and the cave wall...well...not anymore. In version 7.0 I've created an intricate matrix of maintenance service passageways and added a few surprises...have fun exploring!
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There were empty spaces between the vault and the cave wall...well...not anymore. In version 7.0 I've created an intricate matrix of maintenance service passageways and added a few surprises...have fun exploring!
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The building bug has got me again...I built a security office in the generator room just under the stairs leading up to the University Point access. Also, a chaplain's quarters within the chapel...oh yeah, and another secret drug den.
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I've done some more decorating and removed all of those ugly bathtubs, which in my opinion were not immersive for a vault...Back to using the sink and a washcloth...working on showers for the next version if I can get a base id for one.
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There were empty spaces between the vault and the cave wall...well...not anymore. In version 7.0 I've created an intricate matrix of maintenance service passageways and added a few surprises...have fun exploring!
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There were empty spaces between the vault and the cave wall...well...not anymore. In version 7 I've created an intricate matrix of maintenance service passageways and added a few surprises...have fun exploring!
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Just added a few more conduits and supports...Nothing major
This file has been automatically quarantined and may be unsafe. How can I fix this?
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There were empty spaces between the vault and the cave wall...well...not anymore. In version 7.0 I've created an intricate matrix of maintenance service passageways and added a few surprises...have fun exploring!
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This file has been automatically quarantined and may be unsafe. How can I fix this?
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I found some room by the North/East downgrade and added a Bar and a Slots Room. I changed the downgrade from Utility stairs to domestic stairs since it goes to a commissary. I also straightened out the slot machine rows in all 3 slot rooms.
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WSFW Layout
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WSFW Layout
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WSFW Layout
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WSFW Layout
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This is an esl version of the TransferSettlements blueprint file I created which should work with Workshop Framework.This is my first time trying it...let me know if I did this correctly...feedback is appreciated...thanks
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WSFW Layout
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WSFW Layout
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WSFW Layout
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WSFW Layout
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This is an esp version of the TransferSettlements blueprint file I created.This is my first time trying it...let me know if I did this correctly...feedback is appreciated...thanks
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This is an esp version of the TransferSettlements blueprint file I created.This is my first time trying it...let me know if I did this correctly...feedback is appreciated...thanks
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This is an esp version of the TransferSettlements blueprint file I created.This is my first time trying it...let me know if I did this correctly...feedback is appreciated...thanks
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This is an esp version of the TransferSettlements blueprint file I created which should work with Workshop Framework.This is my first time trying it...let me know if I did this correctly...feedback is appreciated...thanks
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This is an esp version of the TransferSettlements blueprint file I created which should work with Workshop Framework.This is my first time trying it...let me know if I did this correctly...feedback is appreciated...thanks