Fallout 4

About this mod

Adds forges to create Weapons, Ammunition and Armor

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Adds forges to create Weapons, Ammunition and Armor

Armor

Forge for creation Combat Armor:
Creates armor parts to choose
Light
Medium - required Armorer 3 level
Heavy - required Armorer 4 level
+ Headgear

Forge for creating Metal Armor:
Creates armor parts to choose
Light
Medium - required Armorer 3 level
Heavy - required Armorer 4 level
+ Headgear

Forge for creating Leather Armor:
Creates armor parts to choose
Light
Medium - required Armorer 2 level
Heavy - required Armorer 4 level

Forge for creating Synth Armor
Creates armor parts to choose
Light - required Armorer 2 level
Medium - required Armorer 3 level
Heavy - required Armorer 4 level
+ Headgear

Machine for creating Synth Clothes
1. Synth Helmet - required Armorer 2 level
2. Synth Uniform

Machine for creating "Institute" Clothes
1. Cleanroom Suit
2. Hooded Cleanroom Suit
3. Institute Lab Coat
4. Black Institute Lab Coat
5. Blue Institute Lab Coat
6. Green Institute Lab Coat
7. Yellow Institute Lab Coat
8. Institute Division Head Coat
9. Blue Institute Division Head Coat
10. Green Institute Division Head Coat
11. Orange Institute Division Head Coat
12. Yellow Institute Division Head Coat
13. Institute Jumper
14. Father's Lab Coat
15. Courser UniformI - required "Armorer" 2 and "Science!" 1 level
16. Kellogg's OutfitI - required "Armorer" 1 and "Science!" 1 level

Machine for creating "Railroad" Clothing - it will be available after completing the "Jackpot"
1. Railroad Armored Coat Mk I - required "Armorer" 1 and "Science!" 1 level
2. Railroad Armored Coat Mk II - required "Armorer" 2 and "Science!" 1 level
3. Railroad Armored Coat Mk III - required "Armorer" 3 and "Science!" 2 level
4. Railroad Armored Coat Mk IV - required "Armorer" 4 and "Science!" 3 level
5. Railroad Armored Coat Mk V - required "Armorer" 4 and "Science!" 4 level
6. Fatigues

Forge for creating Marine Armor: - required "Armorer" 4 and "Science!" 4 level
1. Assault Marine Armor Helmet
2. Assault Marine Armor Chest Piece
3. Assault Marine Armor Left Arm
4. Assault Marine Armor Right Arm
5. Assault Marine Armor Left Leg
6. Assault Marine Armor Right Leg
7. Marine Wetsuit
8. Marine Tactical Helmet

Machine for creating Clothes "Vault-Tec":
1. Vault 118 Jumpsuit - New
2. Vault 114 Jumpsuit - New
3. Vault 111 Jumpsuit - New
4. Vault 101 Jumpsuit - New
5. Vault 95 Jumpsuit - New
6. Vault 81 Jumpsuit - New
7. Vault 75 Jumpsuit - New
8. Vault-Tec Security Armor - required "Armorer" 1 and "Science!" 1 level
9. Vault-Tec Security Helmet - required "Armorer" 1 and "Science!" 1 level
10. Vault-Tec Lab Coat

Machine for creating Army Clothes
1. Army Helmet - required "Armorer" 1 and "Science!" 1 level
2. Army Fatigues
3. Military Fatigues

Machine for creating Brotherhood of Steel Armor
1. Brotherhood Fatigues (Standart)
2. Brotherhood Fatigues (Medic)
3. Medical Goggles
4. Brotherhood Fatigues (Officer)
5. Airship Captain's Hat
6. Field Scribe's Armor
7. Field Scribe's Hat
8. Welding Helmet
9. BOS Uniform (Olive)
10. BOS Uniform (Orange)
11. BOS Officer Uniform (Black)
12. BOS Hood
13. Bomber Jacket
14. Flight Helmet

Machine for creating Accessories
Produces glasses and bandanas

Machine for creating Pre-War Clothes
1. Postman Hat
2. Postman Uniform
3. Yellow Fedora
4. Yellow Trench Coat
5. Formal Hat
6. Tuxedo
7. Cabot's Lab Coat
8. Bathrobe
9. Sequin Dress
10. Red Dress
11. Summer Shorts
12. Casual Outfit
13. Geneva's Ensemble
14. Ushanka Hat
15. Gray Knit Cap

Weapon

Forge for creating Weapons:
1. Pipe Bolt-Action - required "Gun Nut" 1 level
2. Pipe Revolver - required "Gun Nut" 1 level
3. Syringer - required "Gun Nut" 1 level
4. Flare Gun - required "Gun Nut" 1 level
5. Institute Laser Gun - required "Science!" 3 level
6. Railway Rifle - required "Gun Nut" 3 level
7. Harpoon Gun - required "Gun Nut" 3 level
8. Lever-Action Rifle - required "Gun Nut" 4 level
9. Radium Rifle - required "Gun Nut" 4 and "Science!" 2 level
10. Western Revolver - required "Gun Nut" 4 level
11. Handmade Rifle - required "Gun Nut" 4 level
12. Broadsider - required "Gun Nut" 4 and "Science!" 2 level
13. Cryolator - required "Gun Nut" 4 and "Science!" 2 level
14. Deliverer - required "Gun Nut" 4 and "Science!" 2 level
15. Junk Jet - required "Gun Nut" 4 and "Science!" 2 level

Forge for creating Melee Weapons:
1. Combat Knife - required "Blacksmith" 1 level
2. Switchblade - required "Blacksmith" 1 level
3. Knuckles
4. Baton - required "Blacksmith" 1 level
5. Deathclaw Gauntlet - required "Blacksmith" 2 level
6. Power Fist - required "Blacksmith" 2 level
7. Ripper - required "Blacksmith" 2 level
8. Sledgehammer - required "Blacksmith" 1 level
9. Super Sledge - required "Blacksmith" 3 level
10. Meat Hook - required "Blacksmith" 2 level
11. Pole Hook - required "Blacksmith" 2 level
12. Disciples Blade - required "Blacksmith" 2 level
13. Shishkebab - required "Blacksmith" 1 and  "Science!" 1 level

Forge for creating Grenade Launchers - required "Demolition Expert" 2 and "Gun Nut" 4 level
1. Pipe Grenade Launcher
2. Chinese Grenade Launcher

Forge for creating Construction Tools - required "Gun Nut" 2 and "Science!" 2 level
1. Saw Blade Launcher
2. Nail Gun

Forge for creating "Enclave" weapons - required "Gun Nut" 4 and "Science!" 4 level
1. Heavy Incinerator
2. Tesla Cannon
3. Tesla Rifle [Automatron]

Power Armor
Forge for creating T-45 Armor - required "Armorer" 1 and "Science!" 1 level
Forge for creating T-51 Armor
 - required "Armorer" 2 and "Science!" 2 level
Forge for creating T-60 Armor
 - required "Armorer" 3 and "Science!" 3 level
Forge for creating X-01 Armor
 - required "Armorer" 4 and "Science!" 4 level
Forge for creating X-02 Armor - required "Armorer" 4 and "Science!" 4 level
Forge for creating Hellfire Armor - required "Armorer" 4 and "Science!" 4 level

Ammunition
Ammunition Plant - Added ammo from the DLC Nuka World and the DLC Far Harbor
1. 10mm round
2. 2mm Electromagnetic Cartridge - required "Gun Nut" 4 level
3. .308 round
4. .38 Round
5. .44 Round - required "Gun Nut" 3 level
6. .45 Round - required "Gun Nut" 2 level
7. .50 Round - required "Gun Nut" 4 level
8. 5.56 Round - required "Gun Nut" 3 level
9. 5mm Round
10. Shotgun Shell - required "Gun Nut" 2 level
11. .45-70 Caliber - required "Gun Nut" 2 and "Science!" 1 level - DLC Far Harbor
12. 7.62 Round - required "Gun Nut" 3 and "Science!" 1 level - DLC Nuka World

Machine for creating "Fusion Cell" - required "Gun Nut" 4 and "Science!" 2 level
Machine for creating "Fusion Core" - required "Nuclear Physicist" 2 and "Science!" 4 level
Machine for creating "Plasma Cartridge" - required "Gun Nut" 4 and "Science!" 2 level
Machine for creating "Gamma Round" - required "Gun Nut" 4 and "Science!" 2 level

Machine for creating "Cryo Cell" - required "Gun Nut" 4 and "Science!" 2 level
Machine for creating "Flamer Fuel" - required "Gun Nut" 2 and "Science!" 2 level

Machine for creating "Railway Spike" - required "Gun Nut" 1 and "Science!" 1 level
Machine for creating "Harpoon" - required "Gun Nut" 1 and "Science!" 1 level
Machine for creating "Cannonball" - required "Gun Nut" 1 and "Science!" 1 level

Machine for creating "Missile" - required "Demolition Expert" 2 and "Science!" 2 level
Machine for creating "Mini Nuke" - required "Nuclear Physicist" 3 and "Science!" 4 level

Explosives Mill - Added grenades from the DLC Nuka World
1. Baseball Grenade
2. Cryogenic Grenade - required "Demolition Expert" 2 and "Science!" 1 level
3. Fragmentation Grenade - required "Demolition Expert" 2 level
4. Molotov Cocktail
5. Plasma Grenade - required "Demolition Expert" 4 and "Science!" 3 level
6. Pulse Grenade - required "Demolition Expert" 3 and "Science!" 2 level
7. Bottlecap Mine - required "Demolition Expert" 1 level
8. Cryo Mine - required "Demolition Expert" 2 and "Science!" 1 level
9. Fragmentation Mine - required "Demolition Expert" 2 level
10. Nuke Mine - required "Demolition Expert" 4 and "Science!" 4 level 
11. Plasma Mine - required "Demolition Expert" 4 and "Science!" 3 level 
12. Pulse Mine - required "Demolition Expert" 3 and "Science!" 2 level 
13. Nuka Grenade - required "Demolition Expert" 4 and "Science!" 4 level
14. Nuka Quantum Grenade - required "Demolition Expert" 4, "Science!" 4 level and Project Cobalt schematics - DLC Nuka World
15. Smart Fragmentation Grenade - required "Demolition Expert" 4 level - DLC Nuka World
16. Fragmentation Grenade MIRV - required "Demolition Expert" 4 level - DLC Nuka World

Machine for creating "40mm Frag Grenade
" - required "Demolition Expert" 2
Machine for creating "Saw Blade" - required "Gun Nut" 2
Machine for creating "Nails" - required "Gun Nut" 1

Other
Factory for creating "Cleaning Products" - Produces Soap and Abraxo cleaner (Undamaged Abraxo cleaner, Abraxo cleaner industrial grade)
Factory for creating "Cooking Oil"
Factory for creating "Institute Food" - Produces Institute food packet
Factory for creating "Alcoholic Beverages" - Produces Vodka, Wine, Whiskey, Bourbon, Rum
Factory for creating Glue - Produces Vegetable starch and Wonderglue