Play as a refugee from the Institute, a wastelander researcher -- or perhaps an escaped synth. You will be able to craft new clothing, weapons, and armor, and add ballistic weave. Science, Armorer, and Gun Nut perks are essential, as is access to a chemistry workbench.
Requirements
DLC requirements
DLC name
Automatron
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
Both Kall399 and Evermarch have granted permission for the use of their material, giving credit. Please credit them if you use the outfits or suits in your own work. Everything else in this mod is my own work or based on free-to-use sources, and I give permission to use or adapt it, giving credit.
File credits
The dark uniform is adapted from Kall399's mod "FALLOUT 4 DARK SYNTH UNIFORM" https://www.nexusmods.com/fallout4/mods/48018 which is used by permission. The suits are based on Evermarch's "Fallon's Clean 4K-2K Suits" https://www.nexusmods.com/fallout4/mods/10522 which is used by permission.
Donation Points system
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Play as a refugee from the Institute, a wastelander researcher -- or perhaps an escaped synth. You will be able to craft new clothing, weapons, and armor, and add ballistic weave. Science, Armorer, and Gun Nut perks are essential, as is access to a chemistry workbench. The mod adds "Rogue Scientist" and "Institute Armor" categories to the chemistry workbench.
Note: this mod replaces my earlier mod "Rogue Scientist", and takes a different approach in many respects, but it should be compatible with saves using the earlier mod.
RECOMMENDED "Rogue Scientist" was inspired by "Start Me Up Redux - An Update for Alternate Start and Dialogue Overhaul" https://www.nexusmods.com/fallout4/mods/56984 which provides many new options for starting the game. You can, as usual, play as the Sole Survivor. But you can also choose other options (including wastelander scientist, refugee from the Institute, or synth) and begin the game outside the vault in a variety of locations.