Fallout 4

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blueboar

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blueboar

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About this mod

Play as a refugee from the Institute, a wastelander researcher -- or perhaps an escaped synth. You will be able to craft new clothing, weapons, and armor, and add ballistic weave. Science, Armorer, and Gun Nut perks are essential, as is access to a chemistry workbench.

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Play as a refugee from the Institute, a wastelander researcher -- or perhaps an escaped synth. You will be able to craft new clothing, weapons, and armor, and add ballistic weave. Science, Armorer, and Gun Nut perks are essential, as is access to a chemistry workbench.  The mod adds "Rogue Scientist" and "Institute Armor" categories to the chemistry workbench.

Note:  this mod replaces my earlier mod  "Rogue Scientist", and takes a different approach in many respects, but it should be compatible with saves using the earlier mod.

RECOMMENDED
"Rogue Scientist" was inspired by "Start Me Up Redux - An Update for Alternate Start and Dialogue Overhaul" https://www.nexusmods.com/fallout4/mods/56984 which provides many new options for starting the game.  You can, as usual, play as the Sole Survivor.  But you can also choose other options (including wastelander scientist, refugee from the Institute, or synth) and begin the game outside the vault in a variety of locations.