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Last updated
Original upload
Created by
LarannKiarUploaded by
LarannKiarVirus scan
Main files
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Main file. v19.3: added ~33 new functions.
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Compatible with the Next-Gen update for Fallout 4. (Game version 1.10.984).
Old files
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Main file. v13.0: completely reworked the inventory handlers ("deep scan", find by name, ID (hex/int), arrays, etc.), native INI parser (check, write, read), decompiled the activate ("crosshair") target, added persistency info and many more...
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Main file. v13.2: added Alias[] GetAliases(ObjectReference akRef) and DoArmorSlotsOverlap(Armor akArmor1, Armor akArmor2) (equip slot comparator).
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Main file. v15.0: added 8 new: GetMenuTargetVendorActor(), GetMenuTargetVendorChestRef(), GetMenuTargetContainerRef(), GetKeywords(), GetAnimArchetypeKeyword(), GetAnimFaceArchetypeKeyword(), GetFactions(), GetPerks().
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Main file. v19.1: restructured the script source files to make it more convenient for mod authors to use Garden of Eden; added several previously requested functions.
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Main file. v8.1: added Spell[] GetSpells(Actor akActor) for Actors and Bool HasEnableParent(ObjectReference akReference) for ObjectReferences.
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Main file. v12.1: added EquipNthItem(), UnequipNthItem(), SetEquipStateLocked(), DropNthItem(), RemoveNthItem(), TransferNthItem(), DropNthItemEx(), CopyNthItem() and GetEquippedItemIndexesArray(). PrintInventoryItems() received two new parameters.
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Main file. v14.2: important hotfix for v14.0-v14.1.
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Main file. v18.5: several code optimizations, improves the performance for over 100 functions; improved the logger; bug fix for EnableNativeEventLogging; added EnableLogging and GetRecipes.
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Main file. v18.0.: over 150 new functions; 6 events. New event registration map, better logging, many "Set" and array functions like GetActorsDetectedBy, GetActorsWithPerks, EvaluatePackageForAll. (Compatibility remains the same).
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Main file. v13.6: ExecuteConsoleCommand(String asCommand, ObjectReference akSelectRef = None), GetConsoleSelectableRefs(), GetCurrentConsoleRefIndex(), LogPersistentRefs() (with many filtering options, could be used as a help with save game cleaning).
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Main file. v17.0: "big update", added 35 new functions; including verbose OnHit, CombatState and Cell change loggers, GetAllFormsByType(), Get/SetLoadScreenText(), (Actor) GetHeadAngle(). Contains minor bug fixes too (ReplaceStr, ExecuteConsoleCommand).
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Main file. v17.2.: further improved last month's Next-Gen update for Garden of Eden. 23 new functions including SortRefsByCondition, GetRecipeFilterKeywords, GetStaticCollectionForms, GetEquippedWeaponRateOfFire, OnActivateGlobal event and many more...
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Main file. v17.4.: ~ 25 new functions: including a lot of FindAllRefs, SortRefs, SortForms, Add / RemovePerkFromAll(Actors), Set/IsQuestFailed, GetCurrentTime, GetQuestTopicsBySubtype (decoded ~43 subtypes too), GetDayOfWeek and many more...
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Main file. v13.3: GetNthItemRefID() (editor-placed and persistent items), GetNthItemPersistentPromoters(), GetQuestItemIndexes(), GetNthItemIsQuestItem(), GetNthQuestItemOwnerQuest(). New parameters for PrintInventoryItems(), QuestItem and DisplayName.
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Main file. v11.0: added SetCurrentConsoleRef(), GetReferenceName() (to instantly find the proper ref name), GetRefsAliased (quest alias refs to ObjectReference[] array), GetHexFormID() (for IsCreated() too) and SortRefsByName (limitless possibilites...).
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Main file. v18.1.: bug fixes for some functions; SetPlayerFacialComplexityTexture, SetFarAwaySkin, SetPlayerCharGenRace.
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Main file. v14.3: added GetFormListFullName(), GetFormByEditorID() and GetFormEditorID().
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Main file. v14.4: added GetFormListsByFullName(), GetIsFormFlagSet(), SetFormFlag() and GetFormFlagsAsInt().
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Main file. v13.5: decompiled some VATS data. Added GetVATSTargetPrecalculatedRemainingHealthPercent() and GetVATSTargetHealthPercent().
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Main file. v19.2: fixes a bug in the advanced Condition runners added in v19.0; added ~95 new functions.
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Main file. v16.0: added ~20 new: many TerminalMenu functions: full control over entries (add/remove/edit Menu Items). UI functions: SetMenuPriorityDepth(), RefreshMenu(). Some BarterMenu specific functions like CompleteBarterMenuTrade(). Minor bug fixes.
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Main file. v18.3.: bug fixes, optimization. (Completely rewrote EquipNthItem, UnequipNthItem, fixed a bug that could cause DropNthItem to return None if the Nth item was a persistent item reference).
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Main file. v14.5: added 25 new functions: "Set" pairs to all EffectShader "Get" functions, GetProduceForm() and SetProduceForm() (ProduceForm is the item akActivator receives upon harvesting a Flora form).
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Main file. v19.0: added ~45 new functions.
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Main file. v18.4.: added SetDisplayName, SetNthItemName, Bitwise operators, Height and ChangeFlags set/get functions, GetVertibirdTravelRef, IsPreNGUpdate; updated Persistence and File Handler functions; also includes bug fixes and code optimization.
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Main file. v16.1: added 12 new including FindAllReferencesWithItem() (powerful radius based ref search by inventory content), SetQuestPriority(), GetRenderedActors(), ObjectMods[] functions for references/inventory items and GetActiveMagicEffect... info.
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Main file. v12.0: about 100 new functions, including GetAerialDistance() (worldmap based GetDistance() that ignores the "Ref1 in interior Ref2 in exterior" caused infinite distance), SetFaceTemplateActorBase() ("face swapper") and IsValueModifierEffect().
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Main file. v17.3.: further improved last month's Next-Gen update for Garden of Eden. Includes bug fixes and performance improvements and adds UsingGamepad and more array functions for Outfit forms to help clothing and equipment modding.
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Main file. v15.1: added 6 new: GetKeywordsByFullName(), GetHeadPartsByFullName(), GetQuestsByFullName(), GetActorBasesByFullName(), AttachModToNthItem() and RemoveModFromNthItem().
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Main file. v12.3: added arguments abFlashlightOn and aiPerkPointCount for event callbacks OnPipBoyLightChange() and OnPerkPointIncrease(). Also added a new function IsPipboyFlashlightOn().
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Main file. v13.4: introduces persistence manager (ForcePersistent(), SetEditorPersistence(), etc.). Fixed GetAliasX functions, added GetAliasID(Alias akAlias), SetTemporaryReference(), SetNoAIAcquire(), SetNoRespawn(), GetEnableParent() and a few more..
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Main file. v17.1.: the "Next-Gen" update for Garden of Eden: ability to evaluate Conditions (whole field + individuals) on custom Subject and Target references from Papyrus, opening up hundreds of native functions and variables. (Plus a few more...).
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Main file. v18.2.: hotfix for a very unusual mod conflict between the event dispatch methods for "PlayerAmmoCountEvent" of Garden of Eden (added in v18.0) and the mod "Bullet Counted Reload System (BCR)".
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Compatible with the Next-Gen update for Fallout 4. (Game version 1.10.984).
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Compatible with the Next-Gen update for Fallout 4. (Game version 1.10.984). v18.5: beyond all improvements from the non Next-Gen version, bug fixes for GetMenuTargetVendorChestRef and PlayerCrosshairModeEvent (these didn't work properly in NG).
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Compatible with the Next-Gen update for Fallout 4. (Game version 1.10.984). v18.2.1: hotfix for HUD Critical Meter and Hit Indicator bugs. Disabled OnHitEvent logger because BGS has changed a structure in the latest Next-Gen EXE. I can decode that later..
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Compatible with the Next-Gen update for Fallout 4. (Game version 1.10.984). Functions the same as the main version.
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Compatible with the Next-Gen update for Fallout 4. (Game version 1.10.984).
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Compatible with the Next-Gen update for Fallout 4. (Game version 1.10.984).
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Compatible with the Next-Gen update for Fallout 4. (Game version 1.10.984). v19.0: added ~45 new functions; bug fix for IsInWater (which affected only the Next-Gen version).
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Compatible with the Next-Gen update for Fallout 4. (Game version 1.10.984).
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Compatible with the Next-Gen update for Fallout 4. (Game version 1.10.984). Functions the same as the main version.
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