Dogmeat as never before, unique with powers and visual Fx using vanilla assets only.
Requirements
DLC requirements
DLC name
Automatron
Wasteland Workshop
Far Harbor
Contraptions Workshop
Vault-Tec Workshop
Nuka World
Hi-Res Texture Pack
Creation Club Content
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author did not upload this mod to Bethesda.net for console users yet, but he or she will at some point
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Dogmeat as never before with some unique powers and visuals
Inspired by the mod dogmeat true companion, i decided to make my 1st fallout 4 mod, and since i used to mod some other games and make mods for them, i had lots of fun doing this in fallout 4 so allow me to present u something unique:
-Super Legendary Dogmeat mod- is nothing insane but is chaotic and crazy, alsow lots of fun, but nothing to make things too hard to manage... so lets go into it:
1- Increased Dogmeat's base health by a lot, he can reach even 1000's of hp, often in hard fights i kinda had to stimpack him always due to some harder enemy mods and so on... his hp scales with the player and so his attributes.
2- Buffed Dogmeat's damage by a scalable amount and his running attacks now cause knockdown allowing u to take out enemies when they are down for the count!
3- Staggering attacks + and - depending by the situation and by the attack.
4- Increased Dogmeat's movement speed making him fast as it should be... no super speed dont worry xd
5- Inspired by Dog meat true companion mod, quote: ;Added the ability for Dogmeat to receive the companion buffs from all appropriate Live and Love comics that you find because Dogmeat is a true companion!;
6- Increased Energy and Damage Resistance to Dogmeat exponentialy because when lots of people with guns... he badly needed it!
7- Lots of carryweight and a present for players in his inventory :)
8- Dogmeat now has 10 in all special, max like the player have and can reach full potential with level scalling.
9- Perks to aid him in combat and sneaking, like similar to player, +perk to buff his hp, damage resistances bonuses, reflective damage combat awarness and so on
10- Improved Dogmeat's combat agressivity, ai and tactics by alsow giving him same chance from defense as per offense.
11- Inspired by Dog meat true companion mod, quote: ;Gived Dogmeat a Stripe and Stars bandana since he was traveling with the Minutemen before bumping into you and it made sense that they would have marked him with something to show friendship and care; this line was very nice, from autor of Dog meat true companion :)
-Now what makes this mod unique and the special features:
Visual Fx, living in this hard world with all these radiations dog meat has evolved and now looks much more menacing than any other dog arround
Powers, depending by the attack dogmeat uses, except the knocks and grabs, he can create a legendary copy of him self... yes thats right like naruto's shadow clone jutsu :)
He can alsow create a legendary hound and a legendary mythic deathclaw, and often all of them at same time, they only last like 10/15 seconds then they die and dissapear like the rest of any dead bodies, which when he gets gangbanged turns into a real warfare
The summons wont stand in ur way in interiors even if is a deathclaw, 5/10 sec or some hard hit and he will die/despawn.
Compatibility/Incompatibility
Not compatible with mods that edit dogmeat race and dogmeat npc, Compatible if textures or meshes mods, or wich add extenal addons like markers etc
Attention! Mods that add perks like immune to radiations might stop summons from dying on theyr own, they are based on this game spell rad damage which is turned into an abbility exclusively only for the summons, custom made doesnt replace anything.
Attention! mods that gives lots of buffs and huge ammount of healt might alsow affect the summons and u will stay with an army for a longer time than intended
Attention! Mods that edit various npc races might alsow affect the summons since are all vanilla assets.
Small notes and glitches nothing major.
Spawns are indicated like grenade throwed at ur location, this was casual but is wellcome, will indicate were summons spawns will start
Summons will might attack between them sometimes since i didnt wanted to make them friendly with theyr enemy counterparts, like deathclaw for exemple, he will fight with other enemy deathclaws, and so for the others
Sometimes after a long battle u will see some bodies but is like what happens in game after lots of npc's fought, game will take care of it or u can use some mods for corpses, idk about them
for the rest is all in the pictures, altrough is hard to capture electric fx and shadow effects, must see in game :)
Install/Unistall
Mod managers, is just an esp, are all vanilla assets, no external scripts or texture meshes etc.