Fallout 4

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Only1DragonR

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only1dragonr

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About this mod

Dogmeat as never before, unique with powers and visual Fx using vanilla assets only.

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                                                 Dogmeat as never before with some unique powers and visuals   
 
Inspired by the mod dogmeat true companion, i decided to make my 1st fallout 4 mod, and since i used to mod some other games 
and make mods for them, i had lots of fun doing this in fallout 4 so allow me to present u something unique: 
 
 -Super Legendary Dogmeat mod- is nothing insane but is chaotic and crazy, alsow lots of fun, but nothing to make things too hard to                                              manage... so lets go into it:
  
 
  • 1- Increased Dogmeat's base health by a lot, he can reach even 1000's of hp, often in hard fights i kinda had to stimpack him              always due to some harder enemy mods and so on... his hp scales with the player and so his attributes.
  • 2- Buffed Dogmeat's damage by a scalable amount and his running attacks now cause knockdown allowing u to take out                      enemies when they are down for the count!
  • 3- Staggering attacks + and - depending by the situation and by the attack. 
  • 4- Increased Dogmeat's movement speed making him fast as it should be... no super speed dont worry xd
  • 5- Inspired by Dog meat true companion mod, quote: ;Added the ability for Dogmeat to receive the companion buffs from all                appropriate Live and Love comics that you find because Dogmeat is a true companion!;
  • 6- Increased Energy and Damage Resistance to Dogmeat exponentialy because when lots of people with guns... he badly needed it!
  • 7- Lots of carryweight and a present for players in his inventory :) 
  • 8- Dogmeat now has 10 in all special, max like the player have and can reach full potential with level scalling.
  • 9- Perks to aid him in combat and sneaking, like similar to player, +perk to buff his hp, damage resistances bonuses, reflective              damage combat awarness and so on
  • 10- Improved Dogmeat's combat agressivity, ai and tactics by alsow giving him same chance from defense as per offense.
  • 11- Inspired by Dog meat true companion mod, quote: ;Gived Dogmeat a Stripe and Stars bandana since he was traveling with the          Minutemen before bumping into you and it made sense that they would have marked him with something to show friendship              and care; this line was very nice, from autor of Dog meat true companion :)       
 
-Now what makes this mod unique and the special features: 
 
  • Visual Fx, living in this hard world with all these radiations dog meat has evolved and now looks much more menacing than any other dog arround 
  • Powers, depending by the attack dogmeat uses, except the knocks and grabs, he can create a legendary copy of him self... yes thats right like naruto's shadow clone jutsu :) 
  • He can alsow create a legendary hound and a legendary mythic deathclaw, and often all of them at same time, they only last like 10/15 seconds then they die and dissapear like the rest of any dead bodies, which when he gets gangbanged turns into a real warfare 
  • The summons wont stand in ur way in interiors even if is a deathclaw, 5/10 sec or some hard hit and he will die/despawn.  
 
Compatibility/Incompatibility  
 
  • Not compatible with mods that edit dogmeat race and dogmeat npc, Compatible if textures or meshes mods, or wich add extenal addons like markers etc 
  • Attention! Mods that add perks like immune to radiations might stop summons from dying on theyr own, they are based on this game spell rad damage which is turned into an abbility exclusively only for the summons, custom made doesnt replace anything. 
  • Attention! mods that gives lots of buffs and huge ammount of healt might alsow affect the summons and u will stay with an army for a longer time than intended  
  • Attention! Mods that edit various npc races might alsow affect the summons since are all vanilla assets.    
 
Small notes and glitches nothing major. 
 
  • Spawns are indicated like grenade throwed at ur location, this was casual but is wellcome, will indicate were summons spawns will start 
  • Summons will might attack between them sometimes since i didnt wanted to make them friendly with theyr enemy counterparts, like deathclaw for exemple, he will fight with other enemy deathclaws, and so for the others 
  • Sometimes after a long battle u will see some bodies but is like what happens in game after lots of npc's fought, game will take care of it or u can use some mods for corpses, idk about them 
  • for the rest is all in the pictures, altrough is hard to capture electric fx and shadow effects, must see in game :)    
 
Install/Unistall 
 
  • Mod managers, is just an esp, are all vanilla assets, no external scripts or texture meshes etc.