Raw files and assets for use to make compatibility patches between "Attack of the Lobotomites!" and other mods.
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Console modding permissionThis mod will not be available on Bethesda.net for console users
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These are only raw files and assets for use to make compatibility patches between "Attack of the Lobotomites!" and other mods.
THIS IS NOT A MOD, THE MOD IS THIS ONE, YOU DO NOT NEED TO DOWNLOAD THIS UNLESS YOU KNOW WHAT YOU ARE DOING
Currently in stock:
Substance Painter files and 3d models to make your versions of the lobotomite scarring, and for making patches for other body mods if you want lobotomites to use whichever body mod you use instead of vanilla
Proton Axe 3DS MAX animation files.
Substance Painter files and Photoshop files for the Scientist Gloves, if you want to make more.
An ESP to make PreVis generation much easier. Disables objects that cause trouble when generating PreVis. Enable it when generating new Previs, clean the masters with xEdit from your PreVis plugin to remove it as master, and then disable the plugin after you're done.
Credits: Wanaming0 for the skin and glove textures Aruspice for the implant models and textures i_code_i and CADAVVER for the Proton Axe animations