Fallout 4

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Dank Rafft

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DankRafft

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About this mod

Rebalanced and fixed legendary effects. Settings holotape and optional MCM that allow to add LMA's effects to the legendary loot pool and apply them to up to 5 legendary slots.

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Featured in the Dank Suite - LEO Extensions mod collection. Check it out if you're interested in using my other separate extensions for LEO.


By default Adviser69's Legendary Mod Additions only allows to craft its new/custom legendary effects. This mod expands the original mod's feature set by several completely new features, made possible by utilising LEO as a framework.


<<< CONTENT >>>

  • All of LMA's armour (excluding PA) and weapon effects can be injected into the legendary loot pool, or removed from it if you previously injected them, the same way you can control the effects part of LEO.
  • All of LMA's effects are available on all 5 of LEO's legendary attach points.
  • As per usual with LEO, if you want to use the effects on L2-L5 you have to convert their L1 counterpart.
  • Crafting the effects costs LEO's Legendary Microchips instead of a selection of vanilla components the original mod comes with.
  • LEO's Legendary Specialist perks (all four tiers) were added to the recipes. You have to run FallUI - Workbench if you want to see all of them displayed because LMA by itself already comes with 2-3 perk requirments while the vanilla UI can only display 2 of them at most.
  • LMA's generic resistance and damage multipliers/modifiers, that existed on every of LMA's effects in addition to a given effect's primary bonuses, were removed from the majority of effects to make them more balanced relative to vanilla effects. They are still way more powerful than any vanilla or LEO alternatives.
  • Fixed a couple of minor bugs and inconsistencies with the original mod. For additional details check the changelog above.

The MCM config part of this mod becomes available as soon as you install Mod Configuration Menu. If you don't want to use/install MCM then there is the holotape available, which can be crafted from the LEGENDARY EFFECT OVERHAUL section in the Chem Station, that offers exactly the same functionality as the MCM config.


<<< COMPATIBILITY >>>

The plugin comes as an ESL-flagged ESP. It won't count against your ESM/ESP plugin limit and can be sorted like any other ESP.
Only conflicts with mods that make changes to LMA as well.


<<< FREQUENTLY ASKED QUESTIONS >>>

Can I update this mod mid-playthrough?
Yes, updates in a running play-through are possible and recommended unless the changelog specifically says otherwise. So, for your own good, form a habit of reading Patch Notes / Change Logs before updating any mod. That saves you from a lot of trouble in the long term.

How do I update this mod?
The same way as any other mod. Your mod manager (usually Vortex or Mod Organizer 2) can update mods automatically. In addition to that make sure to read the changelog before you update. In some rare cases updates in an already running play-through should be done with caution. There is a warning in the changelog when that case applies.
If you're managing your mods manually then simply override the old files from the previous version with the new ones. But keep in mind that I won't provide support in that case.

Why do settings reset to Disabled/Off when I try to inject the effects?
You most likely reached the limit of rules being able to be stored in the Legendary Rules array. Check the corresponding indicator in the holotape or MCM. The latter might require a reload of the menu to update.
128 is the maximum number of entries the array can hold. That number can only increased by using F4SE to extend the engine's capabilities. If you already removed Nuka World's rules from the array then the only way to add other rules is to remove already enabled ones.


<<< OTHER MODS IN THIS SERIES >>>



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