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FlatulentGerbil

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FlatulentGerbil

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About this mod

The Settlement Aid Program provides several features to aid in the management of your settlements.

Permissions and credits
Changelogs
SPOILER WARNING: Features of this mod reveal a significant game spoiler.  Please stop reading further into this description if you wish to avoid being spoiled.

IMPORTANT UPDATE: As of July 1st, 2016, I've released this mod into the public domain, thereby quitclaiming all rights to it.  Feel free to use this mod as a base for another, to start from scratch with the same idea in mind, to use bits and pieces of this mod in your own, or whatever else suits your interests.


Description

The Settlement Aid Program (SAP for short) provides several features to aid in the management of your settlements, which you'll find listed below.

Synth Spy Detector
This feature indicates which of your settlements have active synth spies.

Synth Spy Detector Glasses
These glasses help you identify which of your settlers are synth spies by highlighting them in red.

Unassigned Settlers
This feature lists settlements which are reported as having unassigned settlers (settlers not assigned to tasks).  This is not nearly as useful as it sounds, as companions and provisioners (settlers that you assign to supply routes) count as unassigned settlers.  I'm hoping this can be 'fixed' when GECK is released for Fallout 4.

Unassigned Settler Detector Glasses
These glasses help you identify which of your settlers are unassigned by highlighting them in red.

Impending Attacks
Ignore this feature as it's apparently useless.

Important

There are two version of this mod, 'EASY' and 'HARD'.  Only copy and use one of the relevant ESP files, not both.  I will not cover what to to do with an ESP file here.

Instructions

Everything you'll need can be crafted at the Chemistry Station under the 'UTILITY' category.  Craft the ' Settlement Aid Program', and it will appear in the 'MISC' category of your inventory.  Notice that there is a space at the beginning of the holotape's name; this should place the holotape near the top of your inventory list allowing for quick access.  Use this holotape from your Pip Boy or any terminal to access its features.

You can craft the 'Synth Spy Detector Glasses' which, when worn, will visibly highlight settlement synth spys in red for easy identification.  These will appear in the 'APPAREL' category of your inventory.

You can craft the 'Unassigned Settler Detector Glasses' which, when worn, will visibly highlight unassigned settlers in red for easy identification.  These will appear in the 'APPAREL' category of your inventory.

EASY mode
The 'Settlement Aid Program' holotape, 'Synth Spy Detector Glasses', and 'Unassigned Settler Detector Glasses' cost 1 steel each to craft.  Collectively, these provide the full functionality of this mod.

HARD mode
The 'Settlement Aid Program' holotape costs a few components to craft and requires that you have level three of the 'Hacker' perk.

The 'Synth Spy Detector Glasses' and 'Unassigned Settler Detector Glasses' each require a few components to craft and requires that you have level three of the 'Science' perk to craft them.

Additionally, to use the 'Synth Spy Detector' feature in the holotape, you must craft a 'Biometric Synth Scanner' for each settlement you want to be able to detect synth spies in.  This scanner requires a few components and rank three of the 'Science' perk.  Once crafted, these scanners will be added to the 'MISC' section of your inventory.  Place one Biometric Synth Scanner into the workbench of each settlement you want to be able to detect synth spies in.  You can then use the 'SSD Network Status' menu in the SAP holotape to view which of your settlements have scanners installed in their workbenches.

Miscellaneous

Here is a video of the mod (v0.3) in action.

This mod was created with FO4Edit and does not over-write any records in other master ESP files.

This is the first mod that I've created for this game (and the game franchise in general).  I apologize for any poor adherence to conventions and standards.

Change Log

v0.4.1    2016-01-06
  • This version does NOT supersede version 0.4; it is an alternative.
  • Consolidated glasses to a single pair of ' Settlement Aid Glasses', with space in the beginning of the name as requested.
  • New glasses highlight synths with the 'life detect' through-the-wall red-violet cloudy highlight effect, unassigned settlers in a very light blue (almost white) highlight effect, and new to 0.4.1, highlights damaged turrets in orange and destroyed turrets in red.

v0.4    2016-01-03
  • Added craftable 'Unassigned Settler Detector Glasses' that, when worn, highlight unassigned settlers in red.

v0.3    2016-01-02
  • Added craftable 'Synth Spy Detector Glasses' that, when worn, highlight settlement synth spies in red.

v0.2    2016-01-01
  • Added new menu entry 'SSD Network Status' to main SAP menu; this applies to the HARD version only.  This menu indicates which of your settlements have a 'Biometric Synth Detector' installed in their workbenches.
  • Separated EASY and HARD versions into separate ZIP files to make installation easier.

v0.1    2015-12-31
  • Original Version