Allows to harvest Muck Pools in the Glowing Sea and Nuka-World.
Requirements
DLC requirements
DLC name
Nuka World
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
-
File credits
Bethesda
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 003
LVLI : Overall loot quantity was lowered, chance was slightly altered.
Version 002
LVLI : LVLM – Max Count, was fixed (was 1, is now 0)
Version 001
CONT : GSMuckPool_# (STAT) equivalent was created
CONT : VMAD, script, AudioContainerNoAnimScript was added
CONT : DATA, GSMuckPool_## was flagged „Allow Sound When Animation“, „Respawn“
LVLI : LLC_MuckPool# was created
LVLI : LLC_MuckPool# was set „Use All“
LVLI : LL_Scrap_Acid/NuclearMaterial/Lead was created
LVLI : LLC_MuckPool_# and LL_Scrap_# was referenced to CONT equivalents
SNDR : OBJHarvestMuckPool was created
WRLD : GSMuckPool_# [STAT] was swapped by PoolMuck_# [CONT]
Muck Pools [STAT] have been replaced by containers [CONT] without breaking PreCombines/PreVis [PlacedObject]. Muck Pools can yield Acid, Lead, and Nuclear Material based on chance.
The containers are set to "respawn" based on your Cell Respawn settings and a proper sound file was attached.
Muck Pools yield ...
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Acid, Lead, and Nuclear Material based on size and chance.