Replaces the Lunchbox activator world model with an opened world model which yield a normal Lunchbox instead of a Plastic Knife ...
Requirements
DLC requirements
DLC name
Nuka World
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
-
File credits
Bethesda
Donation Points system
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Changelogs
Version 003
Fixed attached script to actually allow to loot the lunchboxes
Nuka-World lunchboxes now yield a Nuka-World lunchbox, was Vault-Tec lunchbox
Removed leftovers
Version 002
Script was swapped, Lunchbox should now spawn in the player inventory without a second animation trigger when using the destroyed world models.
Version 001
Model "LunchBox######.nif" was replaced by "LunchBoxKids01Dest.nif"
Destructible stages were removed
Activate text override was changed, is now "Take"
Overview
No more BOOM! you received a "Plastic Knife".
This mod replaces the Vault-Tec and Nuka-Cola Lunchbox world models with a destroyed/opened world model. Therefore the explosion and leveled loot was disabled. Instead player char will receive a generic lunchbox (misc item).
Installation
This mod can be in/-uninstalled anytime.
The plugins are ESL-flagged, don't count against normal ESP/ESM limit. This mod does not affect precombined meshes or PreVis data.
Compatibility
This mod works with both, the Old- and Next-Gen Update. For third party mods ask the author of the mod of interest.
NOTE: This mod will conflict with any other mod overriding the activator records for the lunchboxes.
Credits
- Bethesda - FO4Edit Team, for their invaluable tool