This mod will solve several issues, like NPC's with snipers shooting from very close, and NPC's with shotguns shooting from far away.
Requirements
This mod does not have any known dependencies other than the base game.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
I always thought it was very wrong that all NPC's acted in the same way regardless of the weapon, I realized that most of the time, the NPC used a shotgun as if it were a sniper, and they used a sniper as if it were a shotgun, I messed with the Combat Style of all NPC's, and they will always take into account what weapon they are using, this includes the accuracy, type and range of the weapon. This means that whenever an NPC has a shotgun, if possible, he will try to get close to enemies to be fully effective with his weapon.
Summary:
NPCs will take into account weapon accuracy, weapon type, and range to position themselves in such a way that it is effective.
NPCs that are primarily melee have also been modified if they pick up a firearm.
Remember that this is a way to induce the NPC to act like this, it doesn't mean that he will do exactly that all the time, as other things are taken into account, such as combat situation, current position, team strategy and positions. from enemies. Even so, if possible, the NPC will pick the best possible position for his weapon.
The mod will be compatible with any mod that doesn't modify "Combat Style", if the mod mods anything in the "Combat Style" category then the mods will conflict.