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gooseloose89

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gooseloose89

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The B-Side to my other mod "Soul Survivor must Die" Otherside: Pack the Companion. Introduces a companion that exist just to kill for you.. This mod offers many changes that mirror my other mod,

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The B-Side to my other mod "Soul Survivor must Die" Otherside: Pack the Companion. Introduces a companion that exist just to kill for you.. This mod offers many changes that mirror my other mod, However this adds many bits to the game that add a sense of adventure. find hidden gear and piles of goodies, waiting for you.

In the root cellar in Sanctuary hills there's the companion "Pack the Companion"  LV100, equipped with a custom Rifle (don't take his, you'll get Yours in beantown brewery) 
The man is built solid like a garbagetruck. No dialog (will have a voiced version soon for the xbox/PC version), can trade and order him, however.

NOTE: he only becomes your follower at the start of a new playthru, not in the middle of one. The moment you enter the root cellar he automatically becomes your companion.
furthermore, when he's your companion you can have another companion join you aswell.

(I'll be honest i didn't expect him to be like that, the game just worked like that for me, so i'll assume it'll work like that for you.)


                                         ************** Everything you read after this could be considered a SPOILER, Proceed if you must.***************

                                                        =List of scattered goodies (modded weapons/armor, stims, radaway, ammo & others)


Vault111Cryo:(Once you leave the Cryopod at the start)  a starter pistol 10mm called "12 Steps" with 12pts of poison damage, +1 projectile

Financial21: deliverer: an edit "Taste the Rainbow" +2 projectile, Mag 8 to 15 and.... (with a secret for you to find out)

BackBayTallOffice01L Combat Knife called "dumb choice" . average, However you'll be granted "Nerd Rage" on Crits.
(i believe it only activates when you have the perk, also when testing it ive noticed that it activates pretty often when getting them so the slowdown effect could end, however the other buffs still linger)

BeantownBrewery01:  has an edit of the combat rifle, named "The 5mm Rifle" and uses 5mm ammo, +3 projectiles and embedded bleed damage! (among other goods) Thank Pack for that.

BarneysBunker01: has a pile of radaway.

SaugusIronworks01: has an altered version of the Army helmet & Fatigues, Higher Armor rating.

FortHagen01: has "Super Pew" Laser rifle. +3 Projectile, Accuracy buff, energy & fire damage base 24 damage for both.

GNN02 Has pile of gold .

HardwareTown01: has a Load of stimpacks and 9 ammo boxes together

Kellogg's house key is laying outside his home.

About 60 meters west of Boston Airport where the supermutants base is theres an Upgraded Courser Uniform thats been modified
to act as a jetpack & i made it so it let's you equip other pieces, like  a vault suit.

SouthBoston35: has a nasty explosive minigun called "Framerate Beware!" +2 Projectile

TheCastle01: will have a load of modded frag grenades called "Boomies" (1 Grenade = 10 as one)

Yangtze01: has a modded Rifle that fires missles called "Assault Launcher"

On the floor of drumlin diner you'll find a key to the player home in Diamond city. Do what you want with it.

ShamrockTaphouse01: (Keep location hidden; too strong) will have a DB shotgun that fires frag grenades rather than pellets. it's called "Flakker" BL2,3 reference
(fires out 8 grenades, legit OP)
 
BeaconHillPub: has a modded baton with high radioactive damage & High range, a handfull of medical goods next to it.

QuincyPD01: has an edit of the .44  called "Kellogg made me do it" Reason for the name?:Read kellogg's entry on this list to find out.
 
FallonsDepartmentStore01: has a load of Ballistic fiber.

FortSrong01: Has a load of mini nukes waiting for you.

GorskiCabin01: has a fair bit of 5.56 ammo & a handfull of fusion cores

MassFusion02: has a fair amount of plasma ammo, a moddified hazmat suit with a 40 armor rating that lets you equip other armor like a vault suit would.

MaldenDrainage01: has a fair amount of nukemines in a pile.

In the trailer about 80m east of Country Crossing theres a set of leg armor that has a hidden ability to reflect damage.

InstituteReactor: A weapon of absolute power lays low in the institute; name: Commonwealth's Last Hope. a single-shot explosive laser gun built to END.

                                                                                            =Changes for All=

The pipboy Now has a hidden power: decrease fall damage by 50%.

Kellogg Will be an actual boss fight, his armor will boast an armor level of 2500, while having 30 resistance on EVERY type of damage! Have fun :)
(also all the .44 guns in the game will now fire 6 projectiles each shot, 12 mag & much faster reload speed because Kellogg made me do it)
 
Members of the BoS - Kells, Teagan, Quinlan & ingram all have an armor rating buffs, Maxon has the highest.

Railroad members got an overall increase in Armor, desdemona having the Highest.

Most companions have an armor increase.

Minutemen now have an armor boost, but not high as the others.

Leather armor boosted to 30

Raider armor now 40

Diamond city Guards are pretty beefy now, less likey to see one get mauled to death by a mongrel.

Supermutants got an armor buff.

Combat armor has been buffed to 60 Armor rating & 40 on all types of damage resistance.

Power Armor Got buffs on Rating, health and resistances.

RaiderPA 1000Armor&health on all parts

t45  1500 armor&health on all parts

t51  2000 armor&health on all parts

t60  2500 armor&health on all parts, and has Buffed resistance on all types of damage

X01  3000 armor&health on all parts, plus buffed resistance.

Note on Paladin Danse's PA pieces: i changed them so you can remove them, do with that what you will.

some other clothes have been buffed.

some ammo has been cut in price.