Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

hellopiece

Uploaded by

hellopiece

Virus scan

Safe to use

Tags for this mod

About this mod

Extended version of phantombs' "NMDD - No More Dead Dogs" mod to include mutant hounds. Optional version to make all dogs entirely unkillable.

Permissions and credits
All credit to phantombs for their original mod: NMDD - No More Dead Dogs

This came about because I saw a mutant hound playing with a teddy bear right before my grenade blew it up, and felt so guilty that I had to reload.

Description from original mod:
This mod does the following:
  • Changes the AI attributes of guard dogs and mongrels to no longer attack (nearly) anything on sight
  • Guard dogs and mongrels will "help nobody," which reduces the possibility of
    aggro for both types and makes guard dogs very bad at their jobs
  • Set generic guard dogs and mongrels to "Protected" so they don't die to random NPCs
  • ViciousDogFaction (aka mongrels) is no longer an enemy to DogmeatFaction
  • The wounded dog from the random encounter is now set to "Essential" so you can't accidentally kill it
  • Junkyard dogs are also set to Essential, so they're unkillable

The Nuka-World version also:
  • Adds the changes listed above to Pack dog NPCs
  • Removes the cage fight spawn points in Bradberton Amphitheater (sets them to "initially disabled" for compatibility reasons)
(credit: phantombs)


My additions:
  • Extend above changes to mutant hounds
  • (optional) set all dogs as "Essential" so they can't be killed

Note: Some quests require fully clearing locations (including killing all enemy dogs). If you run into problems with these quests, switch to the non-immortal version of this mod.