About this mod
Extended version of phantombs' "NMDD - No More Dead Dogs" mod to include mutant hounds. Optional version to make all dogs entirely unkillable.
- Permissions and credits
This came about because I saw a mutant hound playing with a teddy bear right before my grenade blew it up, and felt so guilty that I had to reload.
Description from original mod:
This mod does the following:
- Changes the AI attributes of guard dogs and mongrels to no longer attack (nearly) anything on sight
- Guard dogs and mongrels will "help nobody," which reduces the possibility of
aggro for both types and makes guard dogs very bad at their jobs- Set generic guard dogs and mongrels to "Protected" so they don't die to random NPCs
- ViciousDogFaction (aka mongrels) is no longer an enemy to DogmeatFaction
- The wounded dog from the random encounter is now set to "Essential" so you can't accidentally kill it
- Junkyard dogs are also set to Essential, so they're unkillable
The Nuka-World version also:
- Adds the changes listed above to Pack dog NPCs
- Removes the cage fight spawn points in Bradberton Amphitheater (sets them to "initially disabled" for compatibility reasons)
My additions:
- Extend above changes to mutant hounds
- (optional) set all dogs as "Essential" so they can't be killed
Note: Some quests require fully clearing locations (including killing all enemy dogs). If you run into problems with these quests, switch to the non-immortal version of this mod.