About this mod
Allows you to rebuild the house at County Crossing. Regenerated previsibines for use with or without PRP.
- Requirements
- Permissions and credits
- Changelogs
- All Rebuild mods are provided as-is. I am no longer supporting them.
- If you install this in an existing save and have already been to this location, be sure to be far away from there before installing.
- Read Rebuild FAQs.
- Read the Troubleshooting article.
- If you update this mod, also update The Rebuild Collection - Shared Resources.
- Works with Fallout 4 Next Gen but does not require it.
- All Plugins are ESPs flagged as ESL: So none of them will take up a spot in your load order.
- Repairing Structures is Immersive: In workshop mode, highlight the plywood next to the workshop and hit Enter to repair the house.
- Ugly Landscape Stuff: Can be scrapped.
- Everything can be scrapped: Including the shack.
- Navmesh: Updated so NPCs will use the house.
- Regenerates Previsibines: For use without or without PRP Previsibines Repair Pack (PRP) Stable Branch. If you do use PRP, load Rebuild_CountyCrossing_Previs after PRP.esp.
Please read the article Rebuild FAQs
Huge thanks to the following mod authors:
- BenRierimanu - For PRP and for assistance with previsibines.
- Ethreon - Alternate Switching Station mesh from Vanilla Extensions.
- g2mXagent - For the Oberland Station switching station mesh and Sunshine Tidings Cabin pieces from G2M - Workshop.
- Glitchfinder - The scripts for repairing structures and Jamaica Plain Pathfinding Fix. And for answering my incessant questions when I first started using the scripts.
- PJMail - For PJM's Precombine - Previs Patching Scripts which makes regenerating previsibines and creating PRP patches much easier.
- robboten - For allowing me to use assets from Snappy HouseKit.
- VIitS - For the Repaired Red Rocket mesh.
- VilanceD - For Sanctuary Navmesh Update