Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
Please note that there are a few meshes that are used that belong to other mod authors. You must get permission from them before using them. All meshes from other MAs are in folders with the MA's username so they are easy to find. Many of the scripts are Glitchfinder's, although some are mine. Any meshes created by me can be used as long as I am credited. If you are unsure if a mesh or script is mine or another author's please contact me.
File credits
Huge thanks to the following mod authors:
BenRierimanu - For PRP and for assistance with previsibines.
g2mXagent - For the Oberland Station switching station mesh and Sunshine Tidings Cabin pieces from G2M - Workshop.
Glitchfinder - The scripts for repairing structures and Jamaica Plain Pathfinding Fix. And for answering my incessant questions when I first started using the scripts.
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Changelogs
Version 3.6
Added assets for Rebuild Sanctuary v2.1
Modified some scrap recipes to use scrap instead of components so you'll actually get stuff for scrapping items.
Version 3.5
Added assets for Rebuild AIO - Second Edition
Version 3.4
Added assets for Rebuild Croup Manor v2.1
Version 3.3
Added assets for Rebuild The Slog
Version 3.2
Added assets for Rebuild Spectacle Island
Somehow lost the ESM flag between versions, so reflagged the esp as an esm. Was getting lots of folks not sorting the plugins correctly so this will help make sure that Shared Resources is loaded first. Shared Resources by itself does not conflict with any other mods as it is all new items.
Version 3.1
Seems I was still missing some files. Went through every record, found every mesh, texture, script and material file and made sure they all exist. Hopefully will be the last update until I release another Rebuild mod.
Version 3.0
Fixed some missing meshes in the main archive file
Fixed a wall in Kingsport that didn't have a constructible object so could not be repaired.
Added assets for Murkwater
Version 2.9
Added assets for Kingsport Lighthouse
Modified all statics using the vanilla HouseKit frame meshes so that they use the vanilla meshes moved to a specific folder. This will prevent issues with other mods that modify these meshes which caused collision issues (i.e., falling through the floor at Taffington). These other mods would overwrite the vanilla meshes with faulty meshes that were missing collision. Rebuild Taffington removes those references from precombines so they can be repaired, but this caused those faulty meshes to be used instead of the vanilla meshes. Since many folks blamed the rebuild mod I figured I'd set it up so that this doesn't happen.
Version 2.8
Added assets for Graygarden
Version 2.7
Added assets for Nordhagen Beach
Version 2.6
Added sliding warehouse doors for Egret Tours Marina
Flagged esp as a master. Was getting lots of folks not sorting the plugins correctly so this will help make sure that Shared Resources is loaded first. Shared Resources by itself does not conflict with any other mods as it is all new items.
Version 2.5
Added assets for Rebuild Egret Tours Marina
Improved the glass on the warehouse meshes.
Improved the mesh for the brick corner building (in Jamaica Plain and Egret Tours Marina)
Version 2.4
Added more assets for Rebuild Echo Lake Lumber due to issues placing items on the upper floors.
Version 2.3
Added assets for Nuka-World Red Rocket.
Sorry for another update so quickly, but I started working on NW RR and it turned out to be pretty simple so didn't take long at all.
Version 2.2
Added assets for Rebuild Echo Lake Lumber
Version 2.1
Added assets for Rebuild Visitor's Center.
Version 2.0
Added assets for Rebuild Dalton Farm.
Version 1.9
Added assets for Rebuild Longfellow's Cabin.
Version 1.8
Modified the Greentop Greenhouse repaired and unrepaired meshes. They both now include all sections of the greenhouse and the water pipes. Also fixed a placement issue with a roof piece on the repaired version. Do not upgrade Shared Resources if you use Rebuild AIO version 2.x or earlier.
Version 1.0.7
Fixed the script for the diner shutters for Starlight and Jamaica Plain. Was not working as it should.
Version 1.0.6
Fixed collision issues on working diner shutters mesh.
Added a script to add and remove collision for the diner shutters as they are opened and closed.
Version 1.0.5
Added resources for Rebuild Starlight Drive-In
Version 1.0.4
Added snap points for the cabins at Sunshine Tidings.
Version 1.0.3
Added items for Rebuild Sunshine Tidings.
Version 1.0.2
Added snap points for doors to the HouseKit frames.
Added snap points to the other house meshes used in Jamaica Plain.
Changed the windows for the warehouses.
Opened up the windows in some of the houses in Jamaica Plain
Version 1.0.1
Some unrepaired structures were missing the WorkshopStackableItem property which allows items to snap to the floors and walls in workshop mode. Fixed.