Fallout 4

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Created by

Dank Rafft

Uploaded by

DankRafft

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Safe to use

About this mod

Provides some additional material and paint options for all Synth Armor pieces.

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This mod's successor got released: Armor Paint Extended
This one will stay available in case you prefer to use it instead of the new one.

<<< CONTENT >>>

All plugins included (main and the optional one) come as ESL-flaged ESP files. Therefore you can sort them like any other ESP in your load order but they aren't counted against your ESM/ESP plugin limit.

The main plugin comes with the following features:
  • 2 new Material options: Highly Reflective Coating (better Energy Resistance) and Shadowed Material (Stealth bonus)
  • 5 new Paint options: Black, Dirty Black, Metallic, White (it differs from the default colour, it looks more clean and is shinier), and Dirty White
  • All materials (new and old) make use of the new colours: Highly Reflective Coating uses the metallic texture, Shadowed Material comes with the black/dark colour, Microcarbon and Nanofiliment Material get the (shiny) white colour, while the rest (Laminated and Resin Material) retain the vanilla/default colour.
  • Both new material options are integrated into the Synth Armor mod collections so that NPCs have a chance to spawn with them applied.
  • If you have either ECO Redux's or NEO's optional "Extended INNR" plugins installed, two additional naming rules (contain names for the two new materials) will be injected into ECO's INNR upon starting the game the first time after installing this mod.

The optional plugin does the following:
  • All instances of the default/vanilla Synth Armor colour get replaced by the black/dark colour.


<<< COMPATIBILITY >>>

The main plugin is compatible with almost everything. The only thing that could conflict are the overrides that make the vanilla materials have a new colour. But then you just won't see that new colour by default, you can still switch manually to them.
The optional plugin overrides all Synth Armor forms (ARMO type) and three Synth NPC forms. Thus it'll conflict with everything that overrides those same forms.


<<< FREQUENTLY ASKED QUESTIONS >>>

Is it compatible with New Equipment Overhaul (NEO)?
Yes, the main plugin doesn't contain anything that could conflict with NEO. And the optional black default plugin already includes all of NEO's changes for the Synth Armor pieces. So, load that one after NEO and you're good.

Is it compatible with Armorsmith Extended, UCO, etc?
The main plugin is, the optional one is not and would require a patch.


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