Fallout 4

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Created by

me

Uploaded by

Newtonext1234

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About this mod

Add the dynamic stomp as finish move.

Requirements
Permissions and credits
this esp are made by reference the stomp.
normally stomp finish move are run by Radroaches and Mirelurks spawn race so I changed this to all race.
also change stomp motion other than custom weapon motion.
on humanoid are priority to paired motion, so I think the stomp rate are low.
the esp are stand alone so, original esp are not required.
on vats of critical, if actor may be able to take down target who is low health, the motion running rate are very high.

///Install
Install by mod manager or put directly to data folder.
if already installed original, overwrite this file from original to this.

///Uninstall
Uninstall by mod manager or remove this files from data folder.
if already installed original, return to original file.

///Option
those are other motion.
if custom weapon support hkx replacing by AnimTextData, it able to change to those and increase the variation at each custom weapon.
when AnimtextData that indicate to vanilla 1hm path, we can't replace as custom path.
if want to apply it like the staffmaster, kungmaster, falloutkenseiset, or technomancer, use the Replace the Custom Melee Animation.
after this, put this hkx file to custom melee weapon path.

///About Original Version
it's not required original version.
if installed already the original version, when install this, or it will be overwritten so that all feature of original become this version.

Credit:
Thank you for upload original version.
elzee