About this mod
This adds an "invisible" headlight mod for all Power Armor variants, to finally stop companions from turning you into a visually disabled person...
- Permissions and credits
- Changelogs
Imagine situation 1: you and your partner sneak through a darkish old tunnel, trying your best to remain unseen, when suddenly the clock switches to night time, and the guy behind you turns the headlight on...Rage! RAGE!!!
Imagine situation 2: you're trying to get close to your companion to start dialogue, when he suddenly decides it's a good idea to kick in a gleaming dazzle to turn you visually disabled. YOU'VE MADE ME BLIND! YOU FING BLINDED ME! THIS IS NOT A HOMER EPIC YOU DAMN LOONY!!!...that's the last sentence before I fell of that bridge btw.
Yeah, I think you get the idea. When it comes to Power Armor and using the headlight, those companions are really nasty. Specifically what caused me to finally do something about it was buying the Sentinel CC, and Vincent constantly dropping a floodlight into my face. I never bothered much before, because there's that other nasty bug that makes companions constantly get out of their PA, which prevented me from ever using PA on companions.
However, this mod tries to change that stupid headlight behavior, without removing choice to ever return to the previous state, if you, for whatever reason, decide it's actually not that bad to be blind.
What do we need?
Base game only.
How's it done?
Created an extra recipe, and omod, for every single instance of Power Armor, because the omod can't be assigned multiple PA keywords. The omod's use all the same type of misc item, light, addon, and mesh.
The invisibility basically happens in the light form. All variables have been set to 0.0(or close to if the engine disallowed). The light color is set to black.
Will it be improved?
Maybe. During development I figured there are some really fantastic visuals possible when using negative light in the mesh. I had that done in Skyrim once, with, let's say, "interesting" results.
What about 3rd party PA's?
There's a patch that covers all CC Power Armor's, as well as the Hellcat, X03, and T65 found on the Nexus. If you do not have specific PA's in that patch, simply use xEdit to remove the cobj and omod instances of the PA's you don't wanna use.
Will you add more PA's?
No. I think I've tested virtually any PA available on the Nexus, and I think I've found my set. But adding your own preference to the patch is really very easy done with xEdit. You basically just duplicate the cobj and omod to a new record, point your new omod to the new cobj, and replace the Power Armor keyword in the omod with the one of your PA. The keyword logic is pretty much always the same, if the author stays with given standards: ma_PA_T666 or so.
I want to report a bug!
Use the comment section.