About this mod
Bash key finishes staggering enemies.
- Requirements
- Permissions and credits
- Changelogs
If you bash an enemy that is staggering or recoiling, a kill-move is initiated.
Directional Version: Depending on your movement direction when bashing, a specific kill-move is called. This gives you the power of choosing.
- Firearms:
- Front-facing:
- Standing: Neckbreaker || Aiming: Judo-throw Neckbreaker
- Forwards: Knee-to-face
- Backwards: Choke and head stomp
- Left: Triple-punch combo
- Right: Tackle and punch
- Back-facing:
- Moving (any direction): Suplex
- Not moving: Neckbreaker
- Melee Weapons:
- Ripper:
- Moving: Stab
- Not Moving: Slice
- Power Fist:
- Moving: Punch
- Not Moving: Uppercut
- Blades:
- Standing: Neck-stab
- Forward: Shank
- Left: Throat-slash
- Right: Finisher
- 2-Handers:
- Standing: Overhead hit (blunt) || Thrust up (blade)
- Forward: Hit (blunt) || Stab forward (blade)
- Left: Finisher
- Right: Swing (blunt) || Hit knee then head (either)
- Melee Weapons Notes:
- 1h blunts (baton, wrench, etc.) are given access to H2H finishers due to there only being one kill-move for them in the game.
- Melees use their weapon-specific stealth kill finishers when performed from behind.
Noteworthy:
- Kill-moves play regardless of target's current health.
- It doesn't interfere with vanilla kill-moves. If conditions permit, you will still perform your vanilla weapon-specific kill-move.
- 1st-person finishers are limited to just one per weapon type due to there just not being many 1st-person animations.
- Finishers work on synths.
*Not when sneaking
*Player-only
*Not in power armor
*Script-free, lightweight and conflict-free
Changelog:
1.03
Melee weapons enabled. Added head stomp while moving backwards.
Recommendations:
Bashless - No More Bashing if you're tired of hitting things with your gun.
Simple Attack Reactions guarantees the target staggers when hit.
Simple Combat Grabs for non-lethal grabs that have no stagger requirement. Compatible with Simple Killmoves (observed in vid).