Fallout 4

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Last updated

Original upload

Created by

Eli

Uploaded by

AmaroqOkami

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Safe to use

About this mod

This mod aims to add more types of weapon receivers, specifically alternate ammo types to your guns! No more having only a single gun that uses a particular bullet!

Permissions and credits
Ever really wanted to use up all those .50 rounds that Scrounger throws your way, but don't really care for Sniper Rifles?

Well now you can! This mod comes with a seven (more to come) fully craftable weapon receivers that spit out gigantic, air-crackling .50 Caliber rounds at your enemies! More will be added of varying types as time passes and people shoot ideas my way, or I just feel inspired, but these are fun all on their own.

This mod is my first real mod for Fallout 4, made completely in FO4Edit. I've been tweaking in-game variables for a while, but I wanted to try my hand at actually sort of making a thing for once. I thought it'd be fun to make a gun mod that spat out massive .50 Caliber rounds and dealt a bunch of damage, while sort of attempting to make it balanced. I am, however, open to making less balanced versions of this mod, if they are wanted.




Features

.50 Assault Rifle Receiver

  • Changes the ammo type to .50 Caliber rounds.
  • Damage increase equal to 4x the base value of the Assault Rifle.
  • Range increase around 40-50 points or so. It's fuzzy, and inconsistent in terms of numbers, but it definitely makes a difference.
  • Massive increase in recoil. They're .50 BMG rounds, it's not going to be easy to control!
  • Reduction of magazine size by 20 rounds. Again, freaking massive shells, and your magazines aren't any bigger! Less room for rounds.


.50 Automatic Assault Rifle Receiver

  • Changes the ammo type to .50 Caliber rounds.
  • Damage increase equal to 3x the base value of the Assault Rifle.
  • Range increase around 40-50 points or so.
  • Massive increase in recoil, though a good deal less per round than the semi-auto version.
  • Reduction of magazine size by 20 rounds.


.50 Combat Rifle Receiver

  • Changes the ammo type to .50 Caliber rounds.
  • Damage increase equal to 4x the base value of the Combat Rifle.
  • Range increase around 40-50 points or so.
  • Massive increase in recoil.
  • Reduction of magazine size by 15 rounds.


.50 Combat Rifle Automatic Receiver

  • Changes the ammo type to .50 Caliber rounds.
  • Damage increase equal to 3x the base value of the Combat Rifle.
  • Range increase around 40-50 points or so.
  • Massive increase in recoil, less than semi-auto.
  • Reduction of magazine size by 15 rounds.


.50 10mm Pistol Receiver

  • Changes the ammo type to .50 Caliber rounds.
  • Damage increase equal to 5x the base value of the 10mm pistol.
  • Range increase around 50 points or so.
  • Massive increase in recoil.
  • Reduction of magazine size by 8 rounds.


.50 44 Revolver Receiver

  • Changes the ammo type to .50 Caliber rounds.
  • Damage increase equal to 3x the base value of the 44 Revolver.
  • Range increase around 100 points or so.
  • Massive increase in recoil.
  • Reduction of magazine size by 1 round (think of the S&W 500).


(Optional) Minigun .50 Tri-Barrel

  • Changes the ammo type to .50 Caliber rounds.
  • Damage increase equal to 3x the base value of the Minigun.
  • Range increase around 200 points or so.
  • Large increase in recoil.
  • Reduction of magazine size by 400 rounds.
  • This one came about due to a user suggestion, and because I thought the idea was hilarious. Hence why it's not part of the main mod.


Changelog


version 1.2.1

  • Reduced recoil on 10mm and .44 Magnum .50 Cal receivers by 25%.
  • .44 Magnum .50 Cal Receiver now reduces mag size by only 1 round.


version 1.2

  • Added .50 Cal 10mm receiver.
  • Added .50 Cal 44 Magnum receiver.
  • Added .50 Cal Combat Rifle Automatic Receiver.


Compatibility

As far as I know, it's compatible with everything! If this ends up not being the case and you see issues while running the mod, tell me and I'll figure something out.


IMPORTANT NOTE FOR UPGRADING TO 1.1+

If you are using the mod right now at version 1.0, there is a step you must take if you don't want to break your current Assault Rifle when upgrading. This is a one-time thing, but apparently Fallout 4 doesn't like it when you rename your .esp files and has a pissing fit about things.

Before updating this mod, find a Weapon's Workbench and unequip the .50 Caliber Receiver from your gun, save your game, then update.

If you do not do this, it'll pretty much delete all the mods you have on the gun and leave you with nothing. Fallout 4 doesn't like missing FormIDs on existing objects.

In order to get your gun mod back, since it will be missing from your inventory when you upgrade, open your console and type 'player.additem XX000802' where XX is the ID from your load order for the plugin. If you don't know what this is, just open up Nexus Mod Manager, go to the plugin tab, and look for "50 Cal Assault Rifle Receiver.esp." Directly to the right of the name will be the "Load order Column," with two characters. That's the ID.

So for me, I'd type "player.additem 2F000802" in console to get the item, as an example.