Fallout 4
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Created by

Martin Toms

Uploaded by

Morgosus

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About this mod

Turns Pickman into a proper companion with new dialogue.

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Pickman has his own knife. No need to part with the one he gifted you; it only makes sense that he'd have a spare weapon for himself.
You can't take his knife; he already gave you one.

His level now scales with the player, starting at level 1.
His original level was just 1, probably due to his one-off appearance.

Adds additional voice lines for Pickman.
Silent people are boring, and Pickman does love his humming.

Pickman adds 6 defense points to any settlement he's staying at and -10 happiness.
He is a serial killer, after all.

All interactions happen once the base game quest is completed.
There are no changes to the quest other than it triggering the recruitment dialogue and letting pickman stay in the game.

Pickman is now marked as protected. Only the player can kill him.

Makes sense. He leaves behind trails of raider bodies.

To recruit him, simply leave his base and then return to talk to him (even turning around and entering will do)
He may reconsider working alone.

Recommended mod to go with this one: Blood Can to Blood Packs



Note: This mod is most likely not compatible with my old mod, "Pickman - A Recruitable Settler". The difference between this and that mod is that this one adds new voice lines, settlement perks (defense to him), and the ability for him to tag along. Technically speaking, you should be able to uninstall that one and trigger this one with the command below, but I don't guarantee any mod working on a save that isn't clean, especially when it's an alteration of base game behavior.

Note: The recruitment dialogue is added via the same quest stage that adds Pickman's note to his painting safe, so you'll need to exit the gallery before recruiting him. He'll be ready for you the next time you enter.

Dealt with Pickman before installing mod: The following command can trigger this mod if you've completed Pickman's quest before installing this mod. You will have to manually enable Pickman using his ID and the enable command as well. This isn't implemented within the mod, and I don't want to have to troubleshoot that.

0004AD4E.enable

setstage Pickman_Quest 5

I don't think triggering the quest is possible if he's dead, but I may be mistaken. Anyways, resurrecting NPCs is not a great idea, so I won't go that route here :D.