Fallout 4
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GethN7

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Geth7n

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About this mod

This mod is my custom omnibus collection of a lot of mods for crafters, hoarders, and scrappers. Essentially a cheat mod for the crafting and settlement makers.

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Xbox port: https://mods.bethesda.net/en/fallout4/mod-detail/4319567


This mod is my custom omnibus collection of a lot of mods for crafters, hoarders, and scrappers. There are quite a few on the Nexus, but many of them had varying permissions and I really did not want to have to install a ton of mods to do what I can do myself in just one. This is also to keep one's load order down. Made using a combination of FO4Edit, the CK, and a lot of tedious work for me, but now everyone else can enjoy.

The following changes were made, and it requires stock Fallout 4, Automatron, Far Harbor, and Nuka-World. I may make patches for some Creation Club items later.

Has open permissions (for PC users). Modify this, use it in your own mods, or do anything else you like so long as I am credited with the original. Use FO4Edit to patch any conflicts, though if loaded near the end of your load list, there should be very few conflicts, if any. ESL flagged to save a load slot.

1. Makes all items that had a weight above 0 to be 0. This means everything in the game that had weight values, so hoard practically everything and never worry about encumbrance.
2. Simplifies many recipes that were more complex and used hard-to-find ingredients. Included recipes for items that could not be made like bloodpacks.
3. Makes every generic item with components return no less than 10 scrap for any of its base components. Shipments also give a LOT more components and are cheaper, so buy in bulk.
4. All vendors start with at least 20000 caps, can be upgraded by 2500 later.
5. Can set all SPECIAL stats to 10 at game start.
6. Craftable bobby pins at the chem workbench (in the Chem section).
7. Workshop power lines can extend 3 times as long as before (safest maximum value, further causes issues). Power radius now 10000 (more than enough for any settlement) from all stock power pylons and conduits.
8. All stock game Water Purifiers and Power Generators produce a lot more resources.
9. Carry weight is now over 1 million, more per point of strength by 500 a point.
10. All containers have all chance no items will be found eliminated (Chance None set to 0). Most loot tables are now unleveled.
11. All items that count as flora with a food value will all be at 10 minimum. The workshop values of all plants (what they are worth to the settlement feeding limit) will all be at 2 maximum (many are less than this).