Fallout 4

File information

Last updated

Original upload

Created by

TheSymianPhysicist

Uploaded by

TheSymianPhysicist

Virus scan

Safe to use

Tags for this mod

About this mod

This mod's entire purpose is to make it possible for the player to properly build their own faction-themed settlements with constructible faction guards

Requirements
Permissions and credits
Constructible Faction Guards

This mod's entire purpose is to make it possible for the player to properly build their own faction-themed settlements

AVAILABLE GUARDS:
- Brotherhood Of Steel Knights (Available when you are a Knight)
- Brotherhood Of Steel Paladins (Available when you are a Paladin)
- Institute Synths (Available after Synth Retention)
- Institute Coursers (Available after Mankind Redefined)
- Minutemen (Available after Taking Independence)
- Railroad Agents (Available after Taking Tradecraft)

TYPES OF GUARDS:
- Patrollers: They will roam the area around their spawn point
- Standing guards: They will stay there, guarding the spot you placed them & will return to their posts after they leave it to help in a fight
- Sandbox guards: They will roam around the settlement & do random stuff like settlers (but no work)

HOW TO RECRUIT THE GUARDS:
- They are available through the workshop under Defense --> Turrets

BUILDABLE FACTION BARRICADES:
- Army
- BOS(after you have joined)

NOTES ON THE GUARDS:
- They add to your settlement's defense, population, & resource needs but you cannot order them out of their Power Armor or trade with them hence you cannot steal their equipment
- Gen 2 Synths don't add to pop & resource needs, but Coursers do (engine limitation, nothing I can do)
- They will only guard & can't be assigned to do settlement work like farming, & they will not try do it by themselves either
- They are allied to the player & won't attack Settlers or other guards
- They have randomized vanilla faces & faction appropriate weaponry which they get from vanilla LL lists