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Changelogs
Version 1.8
Disabled stash in cambridgePD
changed LocTypeClearable to LocTypeDungeon for swap specification
cleaned up swap specifications, you should occasionally get vault lunchboxes now
Version 1.4
Tweaked values, now removes 50% of caps stashes, replaces half of remaining with mines.
Version 1.3
Increased detonation timer for bottlecap mines. You should now have approximately twice as long to panic before dying.
Version 1.2
Swap now only works in clearable locations to help prevent it randomly killing NPCs, increased rate to 75
Version 1.1
Changed to using EDID instead of FOrmID in the swap configuration, which doesn't seem to work with ESL flagged plugins
And we're back with another Base Object Swapper experiment. This time, we're swapping out Caps Stashes for Bottlecap mines.
This mod swaps 50% of the caps stashes in the world for bottlecap mines.
How to Use Install it with any mod manager, make sure you've got Base Object Swapper installed.
Technical - for mod authors and anyone confused why this mod needs a plugin You need an activator that replaces itself using a script, because you cannot directly swap the caps stash, which is an activator and has a REFR signature, for the bottlecap mine, which is actually a projectile and has a PGRE signature. You can't swap world placed items with different signatures, or at least I couldn't when trying to make this. So I made a copy of the caps stash, that when it loads in the world it places the mine with a script, and then disables and deletes itself.