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Edited the meshes of the high poly cryolator to use correct cryo textures.

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The vanilla cyrolator use a regular fusion cell and is inserted backwards. The mod Cryolator Cryo-Cell Fix edits the nif to use the correct textures and be inserted the correct way, but it uses the low poly vanilla model. So if you want to use the High Poly Vanilla Weapons mod, you would not get the cryo-cell fix. Instead of trying to make the decision between immersion breaking or asthethic appeal. With some basic knowledge of nifskope, I compared the nif's and figured out how to change the ammo in high poly cryplator  texture path to match a cyro cell and there you have it. Instead of spamming both modders inbox asking for a fix, I just did it myself.

Cryolator Textures seen in first Screenshot: Cryolator HD

Credits: To maximluppov for making the high poly version playable and The6thMessenger for making the cryo cell fix and thank you nifskope for being a wonderful tool and Bethesda for the awesome game.