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2. Fixed: Fixed the issue that some QBZ191 sights were not adapted to the new rendering mode
3. Fixed: Fixed issue where the settings menu would not launch
4. Fixed: Fixed issue where the camera would move when the menu was closed after using the settings menu.
5. Fixed: Fixed incompatibility with Auto Beam
6. Fixed: Fixed an issue where projectile parabola did not appear
7. Fixed: Fixed some misleading sentences in the tutorial
Version 0.9.2
New feature: FOV support, now you can adjust FOV at will
Fixed: Fix the failure to obtain module handle
Fixed: Fixed an issue where the legacy and new rendering modes need to be saved and then re-enabled in edit mode to take effect
Update: Update the patch pack of QBZ191 to the new version. PS: MCXSpear's need some extra function to align. Wait for the next version.
Version 0.9.1
Fixed: Fixed the problem that the Settings menu could not be opened with probability
Fixed: Fixed an issue where parallax could not be triggered when using Uneducated Shooter
Adjust: Change the step of adjusting the size to 1
Version 0.9
New function: 3D mode, which renders the image on the target texture of the scope.
New function: Additional keyword detection (different configuration files with the same scope)
New function: real-time detection of keyword changes (may affect performance, please feedback when CPU bottleneck occurs), suitable for the detection of state switching such as combined scopes
New feature: real-time overwriting of ZoomData
New feature: compatible with DLSS, FSR and other functions of Fo4Upscaler (thanks for the strong support of PureDark https://www.nexusmods.com/fallout4/users/2984000)
New feature: Compatibility mode: compatible with old version of the configuration file
Fixed: Fixed an issue where the GPU was still occupied without aiming
Fixed: Fixed an issue where the save button could not save the night vision function data
Fixed: Fixed reset button not behaving properly
Fixed: Fixed the issue of canted aim and animation state detection not working properly
Fixed: Fixed the problem of inconsistent brightness between the image inside the mirror and the image outside
Fixed: Fixed the issue that the size of the rendered image was not consistent in each resolution
Delete: Delete the relevant setting about the size of the sampling area in the Settings menu (please adjust it in NifSkcope)
Delete: Delete the chromatic aberration effect
Adjust: Adjust the FTS:CenterPoint and integrate it with the target texture into a separate Nif file
Version 0.8.2
Fixed a crash when aiming non-FTS weapons
Fixed a crash when opening the adjustment menu with non-FTS weapons
Fixed visual errors when using non-TAA antialiasing
Added shortcut keys for setting GUI
Version 0.8
Reworked the entire MOD
Removed the requirement of ReShade
Added a new independent user interface
Added the option to disable the effect when pulling the bolt
Fixed the possible image offset at different resolutions
Improve performance by reducing render passes
Modified the calculation method and timing of ZMove, which needs further testing
In the latest version, you need either ENB or ReShade to enable the new rendering mode
One of the two will work, or if you have another modified d3d11.dll or dxgi.dll will also work
And You don't need to install any presets
What is Fake Through Scope?
Fake Through Scope (FTS) for Fallout 4 is a framework that allows modded weapons to be able to simulate a Picture-In-Picture effect and other visual effects for their optics/scopes in screen space once patched. FTS is a complement to STS rather than a substitute.
In effect, this MOD fuses some features of two mods: See-Through Scope by henkspamadres and Shader based 2d scopes by CrookR from S.T.A.L.K.E.R. : Call of Pripyat.
Why Fake ?
As I said before, this is all simulation. You're not really seeing through your sights. This mod tries to grab a bit of your screen and shows it in a texture, just like screenshot, and then renders to a specific texture.
INSTALLATION
Download and install Address Library.
install ENB or ReShade
Install this Mod use any MOD Manager.
Install the example patch or other FTS patch using the MOD manager.
Once in the game, press F6 to open the adjustment menu, find the key bind, and set a hotkey to open the adjustment menu.
CONS and PROS
cons:
At low resolution, the scope will look blurry
Depending on the resolution, there is a performance penalty of 1 to 10 frames. The lower the resolution, the smaller the performance penalty. For reference, when I enabled this MOD in 4K resolution, the frame rate dropped from 114 to 107.
pros:
Zoom in on the inside of the scope while aiming, without affecting the FOV too much
Another way to make Through Scope and SideAim compatible with each other
Visual effects only inside the sight
Never conflicts with mods that modify the Behavior file, such as STS, Tactical Reload, Sprint Reload, etc. No need to do anything compatible for them.
INCOMPATIBILITY
Fine Zoom
Some ReShade Effects: Sometimes some of the ReShade effects will cause the scope image to disappear. In this case, you can either turn off the effect or find a working effect and rearrange it to the last
Credits: - F4SE Team - Fudgyduff - henkspamadres - CrookR from S.T.A.L.K.E.R community - Bingle - PureDark - Toounx - Broodahood - Other people who have made suggestions to me
Tools: Visual Studio Visual Studio Code RenderDoc NifSkope