Makes the game more realistic but still somewhat balanced (npcs, weapons, armors)
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Console modding permissionThis mod will not be available on Bethesda.net for console users
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Features: - realistic armors (resistance depends on material and size) - realistic NPCs (accuracy and health) - realistic weapons (based on caliber, velocity, projectiles etc...) - all DLCs are included - adjusted prices - no more bullet sponges
Some examples: - Minigun was way weaker than the default pistol and didn't have penetrating power, now it's fixed - NPCs have realistic health and damage now, doesn't matter if it's a legendary or a normal enemy - military NPCs have better accuracy than raiders - laser weapons are stronger now but the ammo is a little more scarce - unarmored human sized enemies can be killed with 2 pistol shots now - the player takes slightly more damage too - firearms overall are stronger now and "weapons" like planks and bats are kinda useless just like irl lol - leather and clothing gives little while metal armors give huge protection but make the player slower