Fallout 4
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Cyan49

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cyan49

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About this mod

Get caps immediately, or after combat, or manually using a holotape.

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Mirrors
[Description]
Would it be fun to get one cap per kill? Well, it wasn't bad. Once the mod is installed it simply starts working and also adds a holotape to your inventory. If you lose the holotape you can craft it in the chemistry station under the "Utility" category. If you later want to uninstall the mod, I recommend using a holotape to stop the mod. This mod only works in the OnKill event on quest alias, so it is 100% compatible with any mod.

If "Per Kill", give caps immediately, if "After Combat", give caps later, if "Manually", use holotape to get caps manually, if "Chain", give caps immediately and increase by 1 cap per kill. You can make things run quietly by turning off "Sound/Message".

Here is the console command if you want it. These are configurable in the holotape unless you want values outside the range of this mod.
Set KillCapBaseGV to X
;Gives X caps per kill. (If Give Caps is "Chain", this is ignored.)
Set KillCapChainTimerGV to XX
;If Give Caps is "Chain", the incremented caps for each kill resets to 0 if no one is killed for XX seconds.

[Q&A]
Q: ESL/ESPFE?
A: Do you think it's easy? If so, that means you can do it yourself. Not rude, I'm lazy.
Q: Player's companion kills are counted as player kills, is this intended?
A: Thanks for asking, dear imaginary user. This is not intended but looks like it's part of how Fallout4 works and I can't fix it.

[Afterword]
I've been working on some stuff before for learning scripting and thought I'd upload this as someone might like it. After making this mod I realized there are already more advanced mods but I don't care. But/So, I'm not going to extend this mod to be more advanced. A possible idea was to get more caps from boss enemies, but the loot from them is already good enough.

BTW, sorry if my english is too bad