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Changelogs
Version v1.0.3
Added more suppressed and regular barrel mods to the barrel modcol list so that the gauss barrel wouldn't appear as much
Removed loading screen (It's pretty rare and likely a non-issue but some modded loading screens contribute to crashing)
Version v1.0.2
Restored Smart Missile ammo
Buffed Athena mk2 fire rate to match mk1's
Fixed barrel variation so the Athena barrel will now correctly appear
Information
Despite what the original mod has described, the Ares barrel does not require 2mm ammo to fire. So I left it as is.
As with any crude replacer, already existing weapons that are replaced will either be invisible or messed-up looking. Either modify, scrap it, or find a new one and it should be fine.
Replaced a couple of weapons
Replaced weapons will spawn with .44-using barrels
Added "ap_legendary" keyword
Replaced Western Revolver has different defaults compared to other weapons
Added 1000 caps to crafting requirements of the Reaper
Removed Paintbrush crafting component from materials
Changed smart missile perk requirements to match the Hephast Barrel's perk requirements and crafting materials
Compacted Form IDs to convert to esLp
ESL-flagged ESP file; so you can change where you want it in your load order without it counting towards your ESP plugin limit
Requirements
Reaper of Pantheon (REQUIRED) Far Harbor DLC Nuka-World DLC (for .44 & Western Revolver)