Will you be adding the Bodyslide files for folks that wish to convert it to their body type like The Wasteland body, CBBE (3BBB) or the type I use, the latest Fusion Girl v1.89 body type? I really like this outfit and would like to wear it on my Nora character and my Nate character but Nora won't be able to wear it without clipping or other issues since there is no Bodyslide files or hopefully soon to come conversions of your outfit mod.
Thats funny to me, because I didn't even use this version of the armor till just a couple days ago and I had no issues with it, even now I am using it and no issues.
I'm going to install Fallout 4 later today and see if there's any issues with this mod, will update this post as soon as I have news.
UPDATE: The mod still works as intended, however I had issues with the Next-Gen version loading mod .esps at first. Unlinking and redeploying my mods (Vortex) fixed this issue.
There is nothing wrong with this mod structurally, just make sure your mod manager deploys the .esp correctly so it's enabled in the game.
The mod does show up in-game, the armor is just invisible, I've personally tried changing a few things and it still doesn't work. I don't know if it's a mod issue or if it's a 'it just works' issue
@drear0 the armor shouldn't be invisible. I tested it with a vanilla install of the next-gen FO4 version and everything was fine. Please check if all the meshes and textures are correctly installed. What you describe sounds like the meshes are either not installed or installed into the wrong directory.
@inliminal I have reinstalled it several times, I have also tried using a new game without any other mods, I genuinely don't know what else I could do
EDIT: I figured out the problem, for MO2 users, go to the tools section and use the .ini editor (for some reason it won't work if you edit the file itself), from there put the following underneath the [Archive] section bInvalidateOlderFiles=1 sResourceDataDirsFinal=
It's not bugged. The non-pipboy version is for people who DO NOT use the pipboy but replacements such as the pip pad. that's why it is called NON-pipboy version
The pipboy version is meant for the vanilla pipboy. Please just try to read things logically.
Love this mod - this may be a bit of an ask, but would anyone consider updating https://www.nexusmods.com/fallout4/mods/50779 to this version of the Ranger armor? I lack the skill to do this myself.
It seems to be just a texture replacer, so all you would need to do is change the references in the files to make sure the textures are properly replacing the original.
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If you have any questions or issues, feel free to ask here or by sending me a message. I will try to reply as soon as possible.
It'd mean a lot to me if you'd take a little time to endorse, should you like this mod. <3
*Edit: 1.3 Added ballistic weave to both the armor and helmet - no other changes.
(Final update for now for real, I swear)
WE MADE IT TO THE HOT MODS SECTION.
THANK YOU EVERYONE!
2.0 with new textures and an updated model is now out!
Big thank you to Balebandr0 for making this update possible.
The update should not affect such mods either.
UPDATE:
The mod still works as intended, however I had issues with the Next-Gen version loading mod .esps at first. Unlinking and redeploying my mods (Vortex) fixed this issue.
There is nothing wrong with this mod structurally, just make sure your mod manager deploys the .esp correctly so it's enabled in the game.
EDIT: I figured out the problem, for MO2 users, go to the tools section and use the .ini editor (for some reason it won't work if you edit the file itself), from there put the following underneath the [Archive] section
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
That fixed it for me
@Ragnarok101: there are 2 versions you can get at nick valentine office's safe. the one at fallon's is the non pipboy one.
The pipboy version is meant for the vanilla pipboy. Please just try to read things logically.