Fallout 4
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MisterMoai

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mistermoai

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About this mod

Adds enchantments to vanilla melee/unarmed weapon mods that have the "Chance to cripple" and "Extra limb damage" effects so that they function as intended.

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Now included in Community Fixes Merged.

While setting up a custom extra limb damage effect to a mod-added melee weapon, I discovered that the vanilla melee weapon mods with the "Chance to cripple" and "Extra limb damage" effects only have keywords added to them but not the perk that those keywords are attached to, meaning that the intended effects don't actually work. This mod adds a new enchantment that applies a new magic effect that then applies the existing vanilla perks when a weapon with the mod attached is equipped.

The following vanilla records are modified, with changes from the Unofficial Patch forwarded where applicable:
DLC04_mod_melee_BaseballBat_Rocket
DLC04_mod_melee_BaseballBat_Rocket_BladesLarge
DLC04_mod_melee_BaseballBat_Rocket_Heated
DLC04_mod_melee_BaseballBat_Rocket_Spikes
DLC04_mod_melee_BaseballBat_Rocket_SpikesLarge
DLC04_mod_melee_BaseballBat_Rocket_SpikesLarge_Heated
DLC04_mod_melee_BaseballBat_Rocket_SpikesLarge_ShockAndStun
DLC04_mod_melee_DisciplesBlade_Hatchet
DLC04_mod_melee_DisciplesBlade_Hatchet_Serrated
DLC04_mod_melee_Sledgehammer_ExtraHeavyHead_Blades
DLC04_mod_melee_Sledgehammer_ExtraHeavyHead_Rocket
DLC04_mod_melee_Sledgehammer_ExtraHeavyHead_Rocket_Blades
DLC04_mod_melee_Sledgehammer_ExtraHeavyHead_Rocket_Blades_Heated
DLC04_mod_melee_Sledgehammer_ExtraHeavyHead_Rocket_Blades_ShockAndStun
DLC04_mod_melee_Sledgehammer_ExtraHeavyHead_Rocket_Spikes
DLC04_mod_melee_Sledgehammer_ExtraHeavyHead_Spikes
mod_melee_BoxingGlove_ExtraHeavyHead
mod_melee_LeadPipe_ExtraHeavyHead
mod_melee_PipeWrench_ExtraHeavyHead
mod_melee_PipeWrench_HeavyHead
mod_melee_Sledgehammer_ExtraHeavyHead

The plugin is an esl marked esp and won't take up a load order slot.