Red Rocket, but edited to make building a settlement slightly nicer.
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Changelogs
Version 1.2
Now includes rebuilt previs and precombine files. Be sure to put the mod as low in your load order as possible.
Version 1.1
Removed a bit more trash and changed the scrap recipes to just scrap the counter and tables (instead of offering the option to store them).
I play a lot of Fallout 4, and I admire many of the mods that address some of the issues (both actual and aesthetic) with the settlements. One day, I found myself thinking how nice it would be if the location had less trash, but looked about the same otherwise. Basically, I wanted a settlement mod that would make a location "slightly nicer".
Note: This updated version of the mod now includes rebuilt previs and precombine files, and for best results, it should be as low in your load order as possible.
Red Rocket Red Rocket is one of my favorite locations, mostly because of the design of the fueling station, but I really hate placing beds on the piles of trash inside the building. Now, the trash is basically gone, both on the ground level and the roof of the station.
Also, you can scrap the tables next to the water cooler and the counters where the cash register sits, which allows you to open up the main floor while keeping the original walls and rooms.
Questions Why did you get rid of all (or most) of the trash? I like trash! If you like the trash, this not the mod for you. I think my settlers would clean up the trash after a while.
I can't stand the vines everywhere! (Or the leaf piles, or the bushes) Why didn't you remove them? Some people like the vines and other vegetation (and more than one mod exists to make them look more plant-like).
I run mods that rebuild the previs and precombines for the base game settlements, will your mod work with those? The short answer is probably not. The longer answer has to do with load order and any differences between the rebuilt previs/precombines in each mod. My advice is to pick the mod you prefer and run with that one.